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Training Simulator

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This Post:
22
229484.31 in reply to 229484.30
Date: 12/14/2012 16:51:50
Overall Posts Rated:
497497
Now presenting Version 2.5.2!!!

Lots of additions
1) Player Input Sheet: This allows you two options to copy-and-paste skills into the simulator (from either the BB "set your lineup" page or a table with sublevel estimates from the USA-Offsite for its users).
2) "Salary Efficiency" metric: This compares the salary of your player's build to what the salary would be if all pops were equal.
3) Date Specific Training: Now you don't need to erase past weeks. It just ignores any dates before today. This way you can see past training regimen.
4) Season 22 Salary Estimator: Salaries are now estimated using the most current algorithm from the USA-Offsite.
5) More Seasons and Players: Now simulate training for 10 current and 2 future players for 10 seasons.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
229484.32 in reply to 229484.31
Date: 12/16/2012 17:00:58
Overall Posts Rated:
497497
Fixed a minor issue where the Ssn 24 Training Regimen drop-downs were player names instead of regimen.
Now Version 2.5.3

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
11
229484.33 in reply to 229484.32
Date: 01/04/2013 07:39:58
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Hi mate.

I trained today "pressure PG/SG" and i got a pop up in "jump range".
Neither in the simulator or the bb-training site, is indicated that pressure trains range too. Only ( mainly) outside defense, plus handling and inside defense.
It needs to be looked at.

P.S i still run 2.4 version, as i cant get edit mode in the 2.5.3 version. Any suggestions? I downloaded it with openoffice.



This Post:
33
229484.34 in reply to 229484.33
Date: 01/04/2013 07:43:48
Overall Posts Rated:
32293229
Hi mate.

I trained today "pressure PG/SG" and i got a pop up in "jump range".
Neither in the simulator or the bb-training site, is indicated that pressure trains range too. Only ( mainly) outside defense, plus handling and inside defense.
It needs to be looked at.


That's cross-training. Approximately 10% of your training is instead shifted to a random, quite possibly unrelated skill. There's no way to really model that in the simulator.

This Post:
00
229484.35 in reply to 229484.34
Date: 01/04/2013 08:20:59
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
I see.
I thought cross training referred to the secondary skills developed, already mentioned for each category. For instance, i thought that for pressure, gaining in handling/ inside defense as well, was the cross training effect.
Thanks for the answer man, all made clear now.

This Post:
22
229484.36 in reply to 229484.33
Date: 01/04/2013 21:58:31
Overall Posts Rated:
497497
hrudey is right on: the cross-training effect is not explicitly modeled by the simulator.

Thanks as always, for letting me know where you're having troubles. It helps me think about how I can make the tool better and easier to use. I'm not sure what you mean by "edit mode" in 2.5.3. Could you describe step-by-step what you do when you have this problem?

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
11
229484.37 in reply to 229484.36
Date: 01/05/2013 09:19:36
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Thanks once again for the response mate.
I suppose its nice to get a pop up when you least expect it.
As for the "edit mode" dont worry about it, sorted it out. My mistake. You can teach an old dog new tricks after all, it just takes time ;)


Last edited by maddoghellas at 01/05/2013 09:20:37

This Post:
00
229484.38 in reply to 229484.37
Date: 01/05/2013 16:53:47
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
One more thing.

I bought this player and have been training him with advanced trainer. He's 19y, 6'4".
According to both 2.4 and 2.5.3 versions, he should be getting 0,355 pops ups per session, in OD, when training pressure.

When i bought him, he had OD 5. I dont know and can't be estimated(cause i'd just got him) whether he was closer to 5 or 6.
I take it he was the minimum(and unlikely) 5,00.
After FOUR pressure sessions, he is still 5.
That means that he's definately getting less than 0,25 per session.

The difference between simulator and actual game is, in my mind, more than i would expect and consider a margin error.

Have you had any similar feedback? Or should i contact the BBs, requesting least one pop up?

This Post:
11
229484.39 in reply to 229484.38
Date: 01/05/2013 17:17:54
Matrix Mighty Dunkers
II.4
Overall Posts Rated:
10011001
so he trains as fast as my 24yo C

This Post:
00
229484.40 in reply to 229484.39
Date: 01/05/2013 17:23:30
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
In the best case scenario, that is...sadlly.

This Post:
11
229484.41 in reply to 229484.38
Date: 01/05/2013 17:35:52
Overall Posts Rated:
497497
Probably not a problem with the Simulator. The 6'4" 19yo on your team has role player (2) potential. And with a SF salary of $4.2k he is likely capped. This would account for the slow-down in training you are experiencing (in comparison to the model).

But the Simulator is designed to let you know when this is the case. Take a look at the CAP number to the right of the training results. It turns red when a player is near his potential cap. This indicates that the model the Simulator is based on no longer applies (because it does not model the cap slow-down).

Even if his CAP number isn't red, your player may still be capped. Like you said, you don't have a good idea of the sub-levels on his skills. And so if enough of the other skills have decent sublevels, he will be closer to the cap than the simulator shows.

Hope that helps.

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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