The very, very basicsPlayers are trained once a week during the update on Friday morning. To be eligible for training players need to play a total of 48 minutes over the 3 games your team plays each week (Saturday's league game, Tuesday's league game and Thursday's cup or scrimmage game). The positions that get trained depend on the type of training you select each week, and these are chosen from the training page (Manage my team -> Training). Any player can recieve training, the position displayed on the player overview is simply a guide to where the game thinks that player would play best, and you are free to play any player in any position you like, and this is the same for training.
The type of training you select will improve the statistics (such as driving, or inside defense) of those players who get training minutes in the chosen positions. Different training types will improve different statistics, and these are comprehensively detailed on this forum post
(http://www.buzzerbeater.com/community/forum/read.aspx?thr...). As long as your player is young enough (more on this later) and he gets minutes in the required position his statistics will increase each week. The game only displays statistics rounded down to the nearest whole number, so you player's stats will not "pop" every week, but they will increase. For example in a week you train rebounding a player who played center for more than 48 minutes might go from 10.20 rebounding to 10.40, so even though they do not display an arrow on their overview they will have improved! Players who play less than 48 minutes at the trained positions during the week will still receive training, but the benefit of the training is decreased the less minutes they play. The exception to this are the team training schemes, stamina, game shape and free throw. These train every player on your roster, regardless of age and minutes played. A 34 year old player who plays 0 minutes during the week will still gain 100% of the training's effects.
Once a year, after the playoffs have finished, your player's salaries will update. As players increase their skill they will become more valuable and cost you more to keep. Again, I wont go into specifics here, but this is a gradual process and nothing to be worried about when you first start playing the game. However, players become more expensive when they have one or two stats that are exceptionally high, so it is advised to try and grow your player's stats in a balanced way. Some stats are more useful on certain positions than others, for example inside defense is more valuable on a center than a point guard, but be aware that as you get two or three seasons down the line that training these core stats exclusively can wind up being very expensive. Also, the speed of training is reduced if you train the same thing week in, week out. You can train the same thing for two or three weeks but then I would advise switching to something else for a week.
Players also have a "soft cap" to their development. This is the player's potential, as displayed on their overview. This cap is based on their total skills and can be linked to salary. As a new player you don't need to pay much mind to this, but it isn't advised to train players with less than "starter" potential, as they will reach their potential in less than two seasons time.
Last edited by Soel at 4/13/2010 5:15:19 AM