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Suggestions > Draft level should match League's level

Draft level should match League's level

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203867.1
Date: 12/03/2011 02:46:34
Overall Posts Rated:
105105
The level of draftees that the NBA adds each year is totally different than those of a small league will get.
The salary they get is not the same as well.

Currently the trayining is mainly happen at lower leagues, and almost none on the higher leagues - training is important feature of the game that should be important for all levels.

My suggestion is composed of three rules:
1) The current skill of a draftee should match his league level.
For example - If the average DMI of a specific league is 1000, then the players in the draft will be spread around 100 - 1500 (or whatever ratio or spreading mechanism will be chosen).

2) To balance this, so lower leagues could compete against those upper leagues (They can't. but this is another discussion) I suggest that potential affectiveness will be higher on lower leagues. Meaning that training will take longer on higher leagues.
Players improves more under the NBDL and under collegue compared to the NBA.

3) Another part of this suggestion to balance this potential difference (between leagues and nations), is to have "Rookies contracts".
Each team who holds a rookie will pay extra percentage (for example) of salary due to player's potential.
Rookie contract will end after three seasons and then the original value will hold.

This Post:
55
203867.2 in reply to 203867.1
Date: 12/03/2011 03:11:32
Overall Posts Rated:
13691369
Horrible idea which would widen the gap between the leagues.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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203867.3 in reply to 203867.2
Date: 12/03/2011 04:20:20
Overall Posts Rated:
105105
When higher league's teams pays more for the same drafted player (as suggested).
When higher league's teams train their drafters slower.
When either happens, and surely when both does, it does not make the difference wider, but just put more focus on BB (training) and less on eBay (TL).

This is not an eBay game.

Last edited by Pini פיני at 12/03/2011 04:23:10

This Post:
00
203867.4 in reply to 203867.3
Date: 12/03/2011 05:28:14
Overall Posts Rated:
587587
When higher league's teams pays more for the same drafted player (as suggested).
When higher league's teams train their drafters slower.

Sounds like there is very little motivation for a higher league team to train new draftees then. When you pay more to achieve slower training, surely your best option is to go to transfer list and train older players. The current system already is this way (this basically follows from the training system), but the logic you are applying here only makes the difference more pronounced.

When either happens, and surely when both does, it does not make the difference wider, but just put more focus on BB (training) and less on eBay (TL).

How? Isn't it the exact opposite if we talk about new draftees here?

From: Kukoc
This Post:
22
203867.5 in reply to 203867.1
Date: 12/03/2011 05:50:57
Overall Posts Rated:
13361336
Totally pointless suggestion...

From: Phoenix

This Post:
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203867.6 in reply to 203867.5
Date: 12/03/2011 07:22:46
Overall Posts Rated:
689689
Totally pointless suggestion...

Yes it is...

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This Post:
00
203867.7 in reply to 203867.4
Date: 12/03/2011 07:50:16
Overall Posts Rated:
105105
When higher league's teams pays more for the same drafted player (as suggested).
When higher league's teams train their drafters slower.

Sounds like there is very little motivation for a higher league team to train new draftees then. When you pay more to achieve slower training, surely your best option is to go to transfer list and train older players. The current system already is this way (this basically follows from the training system), but the logic you are applying here only makes the difference more pronounced.

When either happens, and surely when both does, it does not make the difference wider, but just put more focus on BB (training) and less on eBay (TL).

How? Isn't it the exact opposite if we talk about new draftees here?
As you wrote - currently there is no reason for an higher league to train draft players.
They are doing (almost pointless) training to veterans, and lose all of the idea of the important feature of "Training".

When those type of users will get a player that they CAN use from the draft, they will want to train it, as he can contribute to their team.
They can get a player from the TL, but on higher leagues, the proper players are fewer, and the purchase price is much higher than this high salary issue.

This drafted player will have slower training, but much higher than veterans, so it will be worth training them and not the veterans.

Last edited by Pini פיני at 12/03/2011 07:52:39

This Post:
00
203867.8 in reply to 203867.7
Date: 12/03/2011 08:33:24
Overall Posts Rated:
587587
They are doing (almost pointless) training to veterans, and lose all of the idea of the important feature of "Training".

This is not quite true on two levels. It is not pointless to train veteran players, and it is not necessary to train veteran players. The fresh draftees are generally too bad for top-league teams, but good players who have a couple of seasons of training on them are certainly interesting for the majority of top-league teams. Fine-tuning veteran players is also a valid and effective tactical choice for top teams.

When those type of users will get a player that they CAN use from the draft, they will want to train it, as he can contribute to their team.

Sure, provided that it makes sense to train these players. Limiting the training speed of players drafted in the higher leagues does not appear a meaningful solution here. It would unnecessarily complicate the game.

This Post:
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203867.9 in reply to 203867.8
Date: 12/03/2011 09:01:07
Overall Posts Rated:
105105
They are doing (almost pointless) training to veterans, and lose all of the idea of the important feature of "Training".

This is not quite true on two levels. It is not pointless to train veteran players, and it is not necessary to train veteran players. The fresh draftees are generally too bad for top-league teams, but good players who have a couple of seasons of training on them are certainly interesting for the majority of top-league teams. Fine-tuning veteran players is also a valid and effective tactical choice for top teams.
It is like saying that adding a very thin and almost none viewable line to a picture is like paiting the picture from scatch.
The "almost" at the phrase "almost pointless" should be marked.
Training veterans will improve them, but it makes training from a major feature at BB game to a very neglectable one.
It makes it more a eBay-game than a BB-game. Which means - it loses the game's target.

When those type of users will get a player that they CAN use from the draft, they will want to train it, as he can contribute to their team.

Sure, provided that it makes sense to train these players.
By definition it is - training Durant on the NBA has its value.
One who will get Artest for the collegue can improve him faster and get more from that player, but both will be valueable for their league.

Limiting the training speed of players drafted in the higher leagues does not appear a meaningful solution here. It would unnecessarily complicate the game.
It already the case today - veteran playersare trained much slower than rookies.
It just adding a parameter for the desicion and the training formula.

And to summarize it;
In case it will allow higher league's teams to actually train players, it will improve the game.
In case it will not affect the game (as you said, it will still be not affordable to train those players) - there is no reason to oppose this suggestion.

So, at the worst - they will implement it, will find that nothing had changed due to this feature, and no harm will come.
At the best - it will make it more a BB-game and less a eBay-game.

This Post:
00
203867.10 in reply to 203867.9
Date: 12/03/2011 10:07:11
Overall Posts Rated:
587587
It is like saying that adding a very thin and almost none viewable line to a picture is like paiting the picture from scatch.

What..? No, I think my statements are still correct.

Limiting the training speed of players drafted in the higher leagues does not appear a meaningful solution here. It would unnecessarily complicate the game.
It already the case today - veteran playersare trained much slower than rookies.
It just adding a parameter for the desicion and the training formula.

It is not just about adding a parameter to training. It is really making the system more complicated. If you make the training in higher leagues slower across the board, you shift the sweet spot of where the successful training of certain player types makes most sense. Overall it would suck for the higher leagues (limiting their choice and probably making things tougher), but I am personally undecided whether some added "suckiness" would be good or bad. And, on the other hand, if you give better draftees to higher league teams, they will be able to get a lot more money out of the draft than lower league teams. They can still sell those players (to lower league teams) after all.

Or if the idea is that the slower training is an attribute tied to the draftees themselves, you will make transfer market more complicated by making all future players have a variable, league-level-of-draft-time dependent, training speed in addition to their potential. This would probably mean that the high-league draftees will be mostly trained in higher leagues (in lower leagues they would have less value), after which they turn into non-trained players at pretty much all levels. The low-league draftees, on the other hand, would be (mostly) trained in lower leagues, and they would remain interesting for all teams for future training.

Or would the slower training attribute wear off the players at some age, or skill level, or gap to potential cap, or some other parameter? Or something else? I think there are some major implications here that really need to be thought out thoroughly. It serves no good to insist the suggestion is great, if you are not willing to critically think about it.

In case it will allow higher league's teams to actually train players, it will improve the game.

Teams in higher leagues do train players. They just seldom train their own draftees. Yes, I agree it would be nice to change that. But I don't see a problem-free solution on the table.

In case it will not affect the game (as you said, it will still be not affordable to train those players) - there is no reason to oppose this suggestion.

This change would definitely affect the game. I don't understand what you are exactly referring to as my words and what that reference is supposed to imply, but that is perhaps beside the point anyway. It is clear that changing the level of draftees and training speed of either individual players or individual teams would considerably affect the game. Whether the overall effect would be for good or bad, I haven't yet figured out entirely. But it would need to be significantly for the better to complicate the game in a way you suggest.

This is not as simple a change as you wish to make it appear.

This Post:
00
203867.11 in reply to 203867.1
Date: 12/03/2011 10:44:41
Overall Posts Rated:
959959
î am for same chanches for everyone your suggestion would be a horrible task of balancing chanches ... Especially since you had to predict the market, which will be a most have since U21 squads depends on selling the div 1 draft into low level leagues that they reach their max ;) Also i believe most div 1 teams will sell them still, since there was always a market for elite talents.