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BB Global (English) > (S70) Future: disable garbage time for better results?

(S70) Future: disable garbage time for better results?

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This Post:
00
329095.11 in reply to 329095.7
Date: 10/30/2025 2:22:42 PM
Metro Prodigy
II.1
Overall Posts Rated:
5757
Second Team:
Boger United BC
at my last u21 match vs australia, they catch us until +11 with time remaining 1.43 but my starter not enter the field at those time?

This Post:
00
329095.12 in reply to 329095.1
Date: 11/9/2025 11:27:17 AM
QQguest
II.2
Overall Posts Rated:
388388
1. Big Njord mentioned his opposing viewpoints in these two posts (313583.1)(315023.15), and I think they are worth reading.

2. Besides the fact that the Leaderboard and Jersey Sales favor strong teams that choose to disable garbage time,
what I'm more curious about is whether losing by a larger difference would affect later Fan Surveys and attendance. (Can BB confirm this?)

3. If strong teams play two blowout games in a week and chooses to enable garbage time in one and disable it in the other,
team ranked lower in the league might complain that he all faced strong teams who disabled garbage time, while another team with the same record faced strong teams who enabled it, resulting in a worse point differential and a sense of unfairness similar to what cataplasma mentioned (315023.12).
- I've considered changing the tie-breaker, but there doesn't seem to be a better solution than the current one. (8988.1)(223277.1)(275710.1)
- If garbage time were disabled for regular games, it would lead to side effects such as more monotonous playing time with less variation, and strong teams losing some control over time management.

4. Losing by a larger difference might feel worse psychologically. (16163.2)
- If the losing team could also choose whether to enter garbage time, it might at least allow better time control.
But this could lead to tanking for time management reasons, such as intentionally underperforming in games they expect to lose in order to ensure the score reaches the condition that triggers garbage time.


5. When using a lineup with only 7-8 main players and disabling garbage time in blowout games, if the setup and player combinations are good, I've seen cases where maximum playing time was kept within 38-39 minutes.
(136211103), milano rockets, max 39 mins
(136211112), milano rockets, max 39 mins
(137523521), Młoty Stargard, max 38 mins
If this can be done consistently, it appears workable for weeks with two blowout games.

6. I suspect BB originally designed garbage time with a specific intention:
to make it not workable to rely on only 7-8 main players throughout a full regular season (excluding scrimmages).
When a team with only 7-8 main players is in a close game, starters often play more than 40 minutes.
In blowout win games, with too few substitutes, several starters stay on the court, often resulting in some players playing more than 40 minutes.
In my view, playing more than 80 minutes a week is already beyond acceptable.
Even in weeks with two blowout wins, relying on only 7 main players seems unworkable, whereas 8 main players with rotation might work.

7. If disabling garbage time makes it more workable to rely on only 7-8 main players throughout a full regular season (excluding scrimmages),
it would weaken the importance of roster depth and reduce the strategic value of game management.


8. Suddenly thought of something:
if garbage time can be toggled, how would people who don't know about it realize that disabling it helps ensure the success of a 48+ strategy?
And if there's a way to inform them of that, then why not just directly tell them the blank-starting-position 48+ strategy?

Last edited by little Guest at 11/9/2025 11:57:28 AM

This Post:
11
329095.13 in reply to 329095.12
Date: 11/9/2025 11:41:32 AM
QQguest
II.2
Overall Posts Rated:
388388
The following list shows past discussion threads about garbage time that I found.

Garbage Time (16163.1)
Either Change substitutions or PD (222486.1)
Remove garbage time (284374.1)
Garbage Time (285846.1)
Garbage as an option (294542.1)
Get rid of garbage time (311260.1)
Ridiculous substitutions denying 48 minutes again (311301.1)
The removal of Garbage Time (313583.1)
Abolish Garbage Time (315023.1)
Empty the bench during garbage time (318196.1)
Garbage time ruins merchandising (as well as point difference) (319589.1)
Decide over Garbage Time (322452.1)
Trainee set to play 48 min but plays only 35, subbed out at garbage time (lineups not submitting cor (328403.6)

Tiebreakers (8988.1)
Change Tie-Breaker Mechanism (223277.1)
League Tie-Breaker (275710.1)

This Post:
11
329095.14 in reply to 329095.12
Date: 11/10/2025 1:35:53 PM
Napoli basket 2024
III.6
Overall Posts Rated:
33
Is there no way to manually set the minutes to be played for our roster players? In my opinion, it's very random and you don't really know how many minutes they will actually play. You could also set a minimum number of players on the roster, for example 10, which would guarantee at least an equal amount of playing time for everyone.

This Post:
00
329095.15 in reply to 329095.1
Date: 11/10/2025 2:18:05 PM
Classics
IV.25
Overall Posts Rated:
3434
They should implement 2 training a week and get rid short roster penalties. A lot this. Is confusing with so little information to go. On. One person experience can t be everyone’s .

This Post:
11
329095.16 in reply to 329095.14
Date: 11/11/2025 9:29:07 AM
QQguest
II.2
Overall Posts Rated:
388388
I'll be quite busy in the next few days, so I'm just giving a quick reply to part of the content first.

In my opinion, it's very random and you don't really know how many minutes they will actually play.
Everyone might feel differently.
Recently, Azariah responded to an article about playing time distribution (329001.2), which may or may not help you, but could be worth a look.



Last edited by little Guest at 11/11/2025 9:31:38 AM

This Post:
00
329095.17 in reply to 329095.16
Date: 11/13/2025 10:13:33 AM
QQguest
II.2
Overall Posts Rated:
388388
I want to share another observation.

If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal — it might be acceptable, or just barely within the acceptable range.
In other words, without garbage time interfering, this would be the normal situation.
I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.

Last edited by little Guest at 11/13/2025 10:20:12 AM

This Post:
00
329095.18 in reply to 329095.17
Date: 11/16/2025 1:14:44 AM
Tampines Fusion
SBBL
Overall Posts Rated:
471471
Second Team:
ActiveSG Basketball Academy
If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal

Afaik optimal minutes is reliant on stamina? So far if you actually play SFDC for 2 games, your starters should almost always be below 75 mins, which is pretty optimal IMO (unless maybe they've got terrible stamina?)

I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.

I am pretty sure it was used as a control measure to keep the scores from going too far. In real life, when garbage time happens, both teams pull out their starters and have their subs run so they can let their starters rest. But it's the opposite in BB - only the winning team pulls out their players. Unless there's a big gap in standard (where the subs of one team outshines the starters of the losing team), you'd see the losing team reduce the gap by the end of the game. It's got nothing to do with real life simulation. NBA starters don't start every game because they play like 3-4 times a week, including back to backs and having to cross such a large country in the space of a day or two. I don't know the schedule of Taiwanese basketball tho, but in leagues where the schedule is less taxing, they do start every game. But before NBA became so high pace and intense, starters did start every game they could.

This Post:
00
329095.19 in reply to 329095.18
Date: 11/16/2025 8:22:03 AM
QQguest
II.2
Overall Posts Rated:
388388
If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal
Afaik optimal minutes is reliant on stamina?
Yes.
So far if you actually play SFDC for 2 games, your starters should almost always be below 75 mins, which is pretty optimal IMO (unless maybe they've got terrible stamina?)
Everyone might think differently.
For me, 50-69 mins is optimal.
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.

I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.
I am pretty sure it was used as a control measure to keep the scores from going too far. In real life, when garbage time happens, both teams pull out their starters and have their subs run so they can let their starters rest. But it's the opposite in BB - only the winning team pulls out their players. Unless there's a big gap in standard (where the subs of one team outshines the starters of the losing team), you'd see the losing team reduce the gap by the end of the game. It's got nothing to do with real life simulation.
I'm sorry, it feels like this post (329095.17) misled you.
This post (329095.17) is actually almost unrelated to the main topic of this thread, which is garbage time.
Maybe it will be clearer if you take another look.

This Post:
11
329095.20 in reply to 329095.19
Date: 11/16/2025 9:24:37 AM
Tampines Fusion
SBBL
Overall Posts Rated:
471471
Second Team:
ActiveSG Basketball Academy
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.

Wow, I've hardly had players play that much. Most of the time 37 is the max, they seem to go between 35-37 (I've got one dude who goes 32-34). Could your players have good stamina? Strong or proficient? But point taken that "below 75 mins" might just fall into acceptable range (meaning still has positive effects on GS) instead of optimal (maximum benefits), I guess I kinda missed out on that.

I'm sorry, it feels like this post (329095.17) misled you.
This post (329095.17) is actually almost unrelated to the main topic of this thread, which is garbage time.
Maybe it will be clearer if you take another look.

No it didn't mislead me. Hahaha. I just thought it was something interesting and decided to talk about it.

This Post:
00
329095.21 in reply to 329095.20
Date: 11/16/2025 9:57:43 AM
QQguest
II.2
Overall Posts Rated:
388388
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.

Wow, I've hardly had players play that much. Most of the time 37 is the max, they seem to go between 35-37 (I've got one dude who goes 32-34). Could your players have good stamina? Strong or proficient?
You're right. My players have good stamina. From average (6) to prominent (10).