BreakerJ meantioned this, and so yer i know what you are saying, but i just dont tihnk thats the way it works.
I dont think the GE knows what level of the individual player stats, i tihnk the GE just takes into account the difference. If what you are suggesting is true, then you would see a player with Strong JS absolutely massacaring a guy with atrocious OD. Or even better, a guy with Phenominal JS massacaring a guy with Strong OD..... but you dont see it... sure he beats him, but not like Wilt Chamberlin 100 point game style.
Im suggesting that the GE only knows the difference. And as that difference goes up, it isnt linear. So for example, Atrocious to pitiful = X, then pitiful to awful is 1.95X, then awful to Inept is 1.89X
But only as a difference! Not specifically for those stat levels. So Atrocious to Inept is a difference of 3.... But so is Strong to Prolific.
Im actually starting a thread which discusses the Game Engine as a whole -
(259783.1) Ive started with some general comments and then ive moved into the patterns i believe happen, feel free to comment in there because at the moment its getting hijacked by people wanting to use it as a Suggestion forum post! grrrr. :)