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2022 BuzzerBeater Knowledge Base

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From: Apex

This Post:
00
314816.16 in reply to 314816.12
Date: 5/11/2022 2:44:08 PM
Atelier
IV.13
Overall Posts Rated:
420420
I checked these with a BB and the second one is only for FDC but the first one is correct and I'll add them both on.

Thanks for the help!

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
From: Darkonako

To: Apex
This Post:
11
314816.17 in reply to 314816.16
Date: 5/11/2022 2:48:27 PM
Folgado Lakers
IV.32
Overall Posts Rated:
43334333
Second Team:
Folgado Lakers II
Thanks, mate! What is FDC, btw? Oh gosh, you Americans love acronyms...

From: Apex

This Post:
00
314816.19 in reply to 314816.15
Date: 5/11/2022 2:56:52 PM
Atelier
IV.13
Overall Posts Rated:
420420
You're totally fine, I understood the intent of the comment. Just wanted to make that clear as well on my end that it was not posted without approval.

I think it's something thats always been an issue. The game manual has been outdated basically since 2010 when RiP posted his Guide to BB which was updated again in 2016 (I believe those were the correct years). It's never really been just a game manual that we've had access to with BB's answering questions but the answers have gotten more specific.

Part of the reason if I had to guess was for them to work on and improve features they talk about their implementation a bit more in depth to seek suggestions on changes. The stamina, substitution, game engine, and tactical changes had to do with discussions pertaining how to fix short rosters and recent exhaustion mechanics.

I know some BB's want everything hidden and others want more information available to users. I can't get into many details on here but if certain people had their way we wouldn't get any updates in news posts at all. We'd just be surprised when the site works entirely differently which I think would upset a lot of users. It's a balancing act for sure.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
From: Apex

This Post:
00
314816.20 in reply to 314816.17
Date: 5/11/2022 3:01:00 PM
Atelier
IV.13
Overall Posts Rated:
420420
Yeah used to be SFDC but Strictly was removed so now it's just FDC.

That's a good point though, let me go remove as many acronyms as I can so the post can be auto-translated a bit easier. Also if LA's do come around it would be easier for them as well.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
From: mink0ff

To: Apex
This Post:
00
314816.22 in reply to 314816.2
Date: 5/12/2022 6:46:18 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
Another useful piece of info here, mate. Thumbs up!

- All training gives you 10% of the training amount to a random skill. The gym gives you 1, 2, or 3 more of those based on level.
I strongly doubt that this is accurate though... Have you confirmed those numbers with the BBs?

As far as I remember, cross-training used to depend on the extremity of the discrepancy in the different skill levels. A well rounded player would, in general, get a smaller "penalty" than a more one-sided fellow. In other words the cross-training deduction varies from player to player but the cross-training "bonus" is fixed. Which would in turn lead to somewhat slower training for unbalanced players.

Lastly, I am almost certain that the cross-training boost is much smaller that 10% per level. In the manual/user knowledge base they talk about additional slots and I agree - there is one additional slot of each level of the gym. No one specifically said however (or at least I have not come across this) that all pre-gym cross-training goes to just one slot. My educated guess would be that there are two or three slots without gym (~2-4% each), so each level of the building would increase cross-training effects by merely 2-4%, not 10%.

I would much appreciate your thoughts on this particular subject.

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: Apex

This Post:
00
314816.23 in reply to 314816.22
Date: 5/12/2022 9:09:00 AM
Atelier
IV.13
Overall Posts Rated:
420420
I was surprised too, none of this is guessing however. All of this was posted by a BB on the forums and then looked over and approved for posting by a BB as well. So it's been confirmed by a BB not once, but twice.

However, I can go into my interpretation of the details a bit more unofficially (nothing I comment to you is actually official, the only thing I've confirmed being the main post). The 10% is 10% of the training amount, so if you have an older player, or got less minutes, or are training something that trains slowly, that 10% will be much smaller. It doesn't mean the skill gets 0.10 further in progression.

As an 18 year old, training something like 1v1, you'd get the max amount from these crosses. However as the player even gets to 21-22, 10% of that training is about 70% or so of what you'd see at 18 and thus so is every single cross-training as well. That's sort of where it all evens out in my eyes and the gym might play a much larger role in producing the high TSP we see at the U21 level now. We all believed it was mostly in the Youth Trainer, but I think both played a factor in the +15 or so TSP we see after the buffs.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
From: mink0ff

To: Apex
This Post:
00
314816.24 in reply to 314816.23
Date: 5/12/2022 9:29:46 AM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
Yep, naturally it is 10% of the training, which diminishes with age and is dependent on the type of training itself.

If true however, that would mean ~25 TSP difference in the final builds of max potential players, or ~15-20 TSP at age 24-25 where potential caps don't contaminate the data, between players trained with a lvl 3 gym and no gym. As NT coach, closely monitoring training for many players - I have not seen such a huge difference.

Before the gym and youth coach we were used to getting 15-16 pops in the first season of 1v1. Now the meta is ~17-19 pops. This is around 15-20% increase due to youth coach and gym combined. If we attribute 5-7% of this to the youth coach (it is a popular belief that youth coach effectiveness is 1% per level), then again the gym increase would be 10-12% at best, not 30% for sure.

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
From: Apex

This Post:
00
314816.25 in reply to 314816.24
Date: 5/12/2022 9:50:35 AM
Atelier
IV.13
Overall Posts Rated:
420420
I think part of the reason you won't see it via TSP is that sometimes the training can go to FT, ST (things that don't attribute to TSP growth). They can also go into skills you have no intention of training in the long run and you may never see a pop there. I think about 1/6th of the difference can be seen there.

At a certain age too, the training will go into skills that you no longer want to pop (ones that are already at 20), or they will be diminished by elastics in some way. Some explanation might lie there. Maybe there are additional penalties to these 10%'s that we don't know about under the hood. Maybe they are counted at 10% of the raw training value before your trainer and youth trainer increase them.

I also believed gym constituted about 8-10TSP difference at level 3 but not 25 TSP. I think about 10 of the 25TSP can be explained by us simply looking at the distribution of skills, FT/ST, hitting skill caps or elastics. The other 5 TSP may be something about the exact details of the implementation that we do not know about. Or that is my assumption when I got this knowledge.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
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