If garbage time is disabled in both regular games and a player starts both games (with Follow Depth Chart),
his total weekly minutes won't be optimal
Afaik optimal minutes is reliant on stamina?
Yes.
So far if you actually play SFDC for 2 games, your starters should almost always be below 75 mins, which is pretty optimal IMO (unless maybe they've got terrible stamina?)
Everyone might think differently.
For me, 50-69 mins is optimal.
And I want to add that I have seen my starter play 37–41 minutes in one game with Follow Depth Chart.
I find this quite interesting, as if BB designed it intentionally.
I guess BB might be trying to simulate the fact that, in real life, very few players start every single regular game throughout a whole season.
I am pretty sure it was used as a control measure to keep the scores from going too far. In real life, when garbage time happens, both teams pull out their starters and have their subs run so they can let their starters rest. But it's the opposite in BB - only the winning team pulls out their players. Unless there's a big gap in standard (where the subs of one team outshines the starters of the losing team), you'd see the losing team reduce the gap by the end of the game. It's got nothing to do with real life simulation.
I'm sorry, it feels like this post
(329095.17) misled you.
This post
(329095.17) is actually almost unrelated to the main topic of this thread, which is garbage time.
Maybe it will be clearer if you take another look.