BuzzerBeater Forums

BB Global (English) > Training Needs an Overhaul

Training Needs an Overhaul

Set priority
Show messages by
This Post:
22
325503.24 in reply to 325503.22
Date: 11/5/2024 5:24:55 AM
- ''To avoid making it too easy to balance match competitiveness and training in the top league, training speed will be lower when the division level is higher.''
this is crap, why should someone be pushined for training a player , Its hard enough to have a trainee in a first league and be competitive.
I feel some poeple are jelous of some teams which saved money for a lot of seasons, and now have stacked teams , with Nt Traineees .
Imo with the add of the gym some players train to quick and it need to be toned a bit down, but to rehaul the training system its crazy.


Last edited by kaktusi at 11/5/2024 5:30:34 AM

This Post:
00
325503.25 in reply to 325503.23
Date: 11/5/2024 10:09:51 AM
QQguest
II.3
Overall Posts Rated:
279279
This proposal complicates the training system too much. Your method also pushes managers to make a decision between training homegrown draftees in a lower division with inflated salaries so they still receive quicker training speeds or promoting which allows easier management of salaries but a decrease in training speed.
Yes, I agree that such a decision arises when promoting from Division III to Division II.
Some people might choose to stay in Division III and intentionally avoid promotion.

First, BB might need to proactively remind managers that training speed slows down in Division II and above.
For example, a message could pop up when pressing "Update Training."

Next, some management strategies may not be suitable for higher-level divisions.
This situation is not uncommon.
For example, in a less competitive Division II, it might be possible to use 1-position training to develop three players while promoting to Division I.
However, this approach may not be feasible in Division I.
At this point, the manager has to decide whether to maintain their original management approach, which will quickly lead them back to the original division, or to change their management strategy to one that is suitable for staying in that league.

This then might lead to managers forcing to sell players as training becomes too slow (age already slows training!) in higher divisions.
In my limited thinking, if it's a training-focused team, they would likely choose to continue 1-position training for 2 to 3 players at this point (in Division II).
On the other hand, if it’s a match competitiveness-focused team, they would likely choose to sell 1 to 2 players and keep only one to continue 1-position training, just as you mentioned.
However, in the current training system, if a match competitiveness-focused team chooses to use 1-position training to train only 1 player in Division III, then compared to the new method, they would train an additional 1 to 2 players, and these 1 to 2 partially trained players would enter the transfer market.
This is a good thing because most people train players for their own use.
If the transfer market lacks quality players who are partially trained, it becomes difficult to sustain a management strategy focused on partially trained players.

Why should managers be punished for creating good trainees and wanting to become competitive?
Because BB does not allow you to have both match competitiveness and train 2 to 3 excellent players in higher-level leagues, it would be too easy to stay in higher-level leagues that way.
You can refer to these articles (273660.21)(273660.38)(273660.39) by BB-Marin or this summary of opposing views (323722.8).

I've said many times, there is nothing wrong with the training system. It should not be easy to create players who are upwards of 150+TSP, it is a huge compromise of investing time and money and finding the right balance when having to train out of position. I will continue to bang this drum, but it is the salary formula that is the issue.
In my community, many people have left BB to play other basketball management games.
One or two of the reasons for leaving are that BB cannot allow everyone to train different skills individually.
It is too far from BB's philosophy, and it feels hopeless.
I don't know if anyone would leave the game because they want their key players to be trained by themselves while also hoping to have a more realistic lineup, where they don't have to start the young players who are still in training, but can instead field a complete starting lineup.
However, this is something we might still be able to improve.

I don’t think adding this training option will significantly affect the difficulty of training players with 150+ TSP because the match competitiveness of both you and your opponents may also increase.


This Post:
00
325503.26 in reply to 325503.24
Date: 11/5/2024 10:24:21 AM
QQguest
II.3
Overall Posts Rated:
279279
- ''To avoid making it too easy to balance match competitiveness and training in the top league, training speed will be lower when the division level is higher.''
this is crap, why should someone be pushined for training a player , Its hard enough to have a trainee in a first league and be competitive.
This sentence describes the new training option.
Using the current 1/2-position training, the training speed will remain the same and will not decrease due to being in Division I.

BB hopes to let top league teams reduce the number of outstanding players trained (to replace aging players) in order to enhance match competitiveness.
Otherwise, teams could more easily overcome the generational succession and stay in the top league.

BB also hopes to let top league teams reduce the increase in on-field strength due to training in order to enhance match competitiveness.
Otherwise, teams behind will struggle to catch up in terms of on-field strength, leading to a situation where the strong remain strong in the short term (relative to generational succession).

You can refer to these articles (273660.21)(273660.38)(273660.39) by BB-Marin or this summary of opposing views (323722.8).



Last edited by little Guest at 11/6/2024 9:54:53 AM

This Post:
00
325503.27 in reply to 325503.22
Date: 11/5/2024 10:55:30 AM
QQguest
II.3
Overall Posts Rated:
279279
In the official Discord group, EightPackKilla's response is as follows:
https://discord.com/channels/1252253812765495386/130288528...
Suggestion channel for this: but reading through it. It encourages tanking to train individuals, it gives more advantage to larger countries with more leagues compared to smaller countries with less leagues.

There’s a few different things about it that need tweaking.
You're right, these side effect may occur.

For tanking, an anti-tanking clause can be added:
If in any regular season game during that week, a starting player is significantly weaker than the designated training player—for example, if the total salary of the starting five players is lower than that of the designated training player—then the designated player will experience a decrease in training effectiveness due to a blow to their self-esteem.

Regarding the fact that countries of different sizes benefit differently, I haven't thought of a good solution for this yet.
If training effectiveness varies within the same division, there might be complaints about unfairness.


New note added
- Add another option for the relationship between training speed and division:
Div. I is Low △; the division where the "fresh team league" is located is High ◎; others are Medium ○.
It improves the situation where countries of different sizes benefit differently.

Last edited by little Guest at 11/9/2024 1:36:49 AM

This Post:
00
325503.28 in reply to 325503.27
Date: 11/5/2024 2:23:43 PM
3 level threat
IV.19
Overall Posts Rated:
1111
In the official Discord group, EightPackKilla's response is as follows:
https://discord.com/channels/1252253812765495386/130288528...
Suggestion channel for this: but reading through it. It encourages tanking to train individuals, it gives more advantage to larger countries with more leagues compared to smaller countries with less leagues.

There’s a few different things about it that need tweaking.
You're right, these side effect may occur.

For tanking, an anti-tanking clause can be added:
If in any regular season game during that week, a starting player is significantly weaker than the designated training player—for example, if the total salary of the starting five players is lower than that of the designated training player—then the designated player will experience a decrease in training effectiveness due to a blow to their self-esteem.

Regarding the fact that countries of different sizes benefit differently, I haven't thought of a good solution for this yet.
If training effectiveness varies within the same division, there might be complaints about unfairness.

What’s to stop the algorithm for the “anti-tanking” then, if the trainee’s salary is better than all the players on the team to begin with. And no tanking is happening?

This Post:
33
325503.29 in reply to 325503.25
Date: 11/5/2024 6:39:45 PM
Optic Fibres
II.2
Overall Posts Rated:
557557
Second Team:
Wānaka Lakers
Why should managers be punished for creating good trainees and wanting to become competitive?

Because BB does not allow you to have both match competitiveness and train 2 to 3 excellent players in higher-level leagues, it would be too easy to stay in higher-level leagues that way.
You can refer to these articles (273660.21)(273660.38)(273660.39) by BB-Marin or this summary of opposing views (323722.8).


You're wrong, BB does allow training and match competitiveness, but you have to invest enough time to get your trainees to that position. You should not be punished for improving your players to a level that they're ready to compete at the top level.

I'm happy to agree to disagree, but your training 'improvement' is ludicrous and terrible.

Last edited by js8 at 11/5/2024 6:40:08 PM

This Post:
00
325503.30 in reply to 325503.28
Date: 11/6/2024 6:41:43 AM
QQguest
II.3
Overall Posts Rated:
279279
For tanking, an anti-tanking clause can be added:
If in any regular season game during that week, a starting player is significantly weaker than the designated training player—for example, if the total salary of the starting five players is lower than that of the designated training player—then the designated player will experience a decrease in training effectiveness due to a blow to their self-esteem.
What’s to stop the algorithm for the “anti-tanking” then, if the trainee’s salary is better than all the players on the team to begin with. And no tanking is happening?
Let the trainee start in two regular season games, ensuring that the total salary of the five starters will definitely be higher than that of the trainee.

I noticed an issue: this approach might prevent main players from starting in both a regular season game and a cup game.
Perhaps "in any regular season game during that week" can be changed to "in all regular season games that week."
Let’s see if this causes any issues.

This Post:
00
325503.31 in reply to 325503.30
Date: 11/6/2024 8:56:05 AM
3 level threat
IV.19
Overall Posts Rated:
1111
For tanking, an anti-tanking clause can be added:
If in any regular season game during that week, a starting player is significantly weaker than the designated training player—for example, if the total salary of the starting five players is lower than that of the designated training player—then the designated player will experience a decrease in training effectiveness due to a blow to their self-esteem.
What’s to stop the algorithm for the “anti-tanking” then, if the trainee’s salary is better than all the players on the team to begin with. And no tanking is happening?
Let the trainee start in two regular season games, ensuring that the total salary of the five starters will definitely be higher than that of the trainee.

I noticed an issue: this approach might prevent main players from starting in both a regular season game and a cup game.
Perhaps "in any regular season game during that week" can be changed to "in all regular season games that week."
Let’s see if this causes any issues.


The trainee’s salary will not ensured be lower than the other starters combined salaries. Now you are punishing smaller division teams and helping larger division teams.

Further- what determines who is the starter? The metric already in place? What if my trainees are my only starters and everyone else is a rotational player?

This whole idea has more holes, flaws, not well thought out things, and such than most ideas I have heard.

From: Dicelord

To: js8
This Post:
00
325503.32 in reply to 325503.29
Date: 11/6/2024 8:57:31 AM
3 level threat
IV.19
Overall Posts Rated:
1111
Why should managers be punished for creating good trainees and wanting to become competitive?

Because BB does not allow you to have both match competitiveness and train 2 to 3 excellent players in higher-level leagues, it would be too easy to stay in higher-level leagues that way.
You can refer to these articles (273660.21)(273660.38)(273660.39) by BB-Marin or this summary of opposing views (323722.8).


You're wrong, BB does allow training and match competitiveness, but you have to invest enough time to get your trainees to that position. You should not be punished for improving your players to a level that they're ready to compete at the top level.

I'm happy to agree to disagree, but your training 'improvement' is ludicrous and terrible.



This.

This Post:
00
325503.33 in reply to 325503.29
Date: 11/6/2024 9:53:57 AM
QQguest
II.3
Overall Posts Rated:
279279
Why should managers be punished for creating good trainees and wanting to become competitive?

Because BB does not allow you to have both match competitiveness and train 2 to 3 excellent players in higher-level leagues, it would be too easy to stay in higher-level leagues that way.
You can refer to these articles (273660.21)(273660.38)(273660.39) by BB-Marin or this summary of opposing views (323722.8).
You're wrong, BB does allow training and match competitiveness, but you have to invest enough time to get your trainees to that position. You should not be punished for improving your players to a level that they're ready to compete at the top level.
Okay, what I said wasn't quite right, and it seems like I didn't answer your question.
Please let me answer again.

BB hopes to let top league teams reduce the number of outstanding players trained (to replace aging players) in order to enhance match competitiveness.
Otherwise, teams could more easily overcome the generational succession and stay in the top league.

BB also hopes to let top league teams reduce the increase in on-field strength due to training in order to enhance match competitiveness.
Otherwise, teams behind will struggle to catch up in terms of on-field strength, leading to a situation where the strong remain strong in the short term (relative to generational succession).

The situation you mentioned is probably the latter.
I hope I have answered your question.
You can also refer to these articles (273660.21)(273660.38)(273660.39) by BB-Marin or this summary of opposing views (323722.8).


The following are some details.

Excluding selling trained players, the players being trained are probably either current main players or future main players.

- First, discuss training only the current main players.
(I won't discuss the situation where the team has only 5 main players, as the conclusion would be similar.)
(Suppose there are enough main players and no issues with players being out of position.)
In the current training system, some people might be concerned that training three players with the 48+ lineup will affect on-field strength, and therefore choose to train only two main players.
In the new training system, some people might choose the new method with no penalties.
Training 3 players at 95% and 2 players at 100%.
Clearly, the increase in on-field strength due to training will be greater when training 3 players with the new method that has no penalties compared to training 2 players with 1-position training.

- Next, discuss training only the future main players.
Looking at just the starting players, the on-field strength in various situations is roughly as follows:
New method with no penalties, training 2 players > 1-position training, training 2 players ≈ New method with no penalties, training 3 players > 1-position training, training 3 players.
People who originally chose 1-position training to train 2 players, if they switch to the new method with no penalties to train 3 players, will end up training one more player than before.

I won't discuss the situation with a mix of current and future main players, as it should yield similar results.

This Post:
00
325503.34 in reply to 325503.31
Date: 11/6/2024 10:04:59 AM
QQguest
II.3
Overall Posts Rated:
279279
https://imgur.com/3VsCQBn
If you look at the Box Score, the starting players will be in bold.
The BBAPI also shows whether a player is a starting player.

Now that the definition of "starter" is clear, I believe the issue you raised earlier has been resolved.

Advertisement