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Randomness in the game

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259746.3 in reply to 259746.1
Date: 6/25/2014 1:27:46 PM
Overall Posts Rated:
33
I think what happen is the playoffs have unique enthuiasm levels

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This Post:
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259746.9 in reply to 259746.8
Date: 6/26/2014 12:29:56 AM
Overall Posts Rated:
766766
So the differences is that, because you TIE'd and he Normaled on the 21st, the difference in enthusiasm score for the game on the 24th would be larger.
eg: Lets say goign into the game you had an Enthusiasm score of 9, and he had a score of 6. You Tied, he Normal'd. So on the 24th, your enthusiasm score would have probably spiked up to about 12, but then drifted back down to about 10. His Enthusiasm would have gone back to 5.

So on the 21st, the enthusiasm difference was 3. On the 24th, the difference was 5. (roughly).

Ok so i think something to look at are the Game Ratings (Inside Scoring, Outside Scoring, Permimter Defense etc)
You will notice that the HCA slightly improves your opponents ratings.

However you will then notice with the Points Per 100 possessions, the differences really start to shine through. your SG gets much higher, and etc.

So what will happen is the enthusiasm difference will extenuate any advantages a player might have And likewise, reduce the effectiveness of the opposition.

In saying all this, you asked the question about randomness. yes why did your SG suddenly decide to explode for 21 poitns when in the first game he only hit 8?

Look at the Points per 100 possessions....- Game 1 - 109... game 2 - 134 AND this was the highest. So it could be tht, basically the enthusiasm difference really highlighted the matchup difference between your SG's and so your's went on a scoring rampage.

WHy did the enthusiasm benefit your SG more than your other players? This is probably where some randomness comes in, but also the fact tht the game doesn't work with linear differences. A bit like an earthquake richter scale, 7 is 10 times stonger than 6. (this is actually just my opinon, not fact). NOt saying that Proficient is 10 times stronger than Strong, just using that as an example to say that the differences are not linear.

This Post:
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259746.11 in reply to 259746.10
Date: 6/26/2014 10:00:11 AM
Overall Posts Rated:
766766
thats ok

just remember though, that there was a difference between the games, and this played more of a factor than the randomness. There are other examples out there where people have played the game with very similar enthusiasm and lineups, and the end-score was exactly the same.

So sometimes, the randomness factor basically gets cancelled out by other factors.

So just be aware of that.


This Post:
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259746.12 in reply to 259746.11
Date: 6/27/2014 6:21:12 PM
Overall Posts Rated:
170170
I could have sworn i read somewhere that skill pops are linear? Happy to be corrected but i thought the gap between skills 8-9 was the same as the gap between 14-15?

This Post:
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259746.13 in reply to 259746.12
Date: 6/27/2014 10:38:30 PM
Overall Posts Rated:
766766
from a training perspective, skill pops are linear, so when training, thats linear.

I was talking about in terms of, the differences between your player, and the opponents player.

ie: OD of 15 vs JS of 16 is 1 skill point of difference right?
OD of 15 vs JS of 17 is 2 skill points of difference right?

Lets say by having 1 skill point of difference, you get a standard benefit of X

If it was linear then having 2 skill points of difference would get you the benefit of 2X - However im suggesting that this is not the case. I dont know what it is exactly, probably logorithmic. read somewhere recently someone suggesting this.

In terms of 8-9 vs 14-15 thats both 1 skill point of difference, so the benefit is still X So yer, what you are suggesting is not what I was saying :)

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