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Is BB dying a slow death?

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This Post:
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326400.47 in reply to 326400.45
Date: 2/15/2025 4:37:30 AM
NakamichiDragons
II.3
Overall Posts Rated:
21052105
Second Team:
Little Computer People
apologies if i offended you, im saying generally not specifically in this thread alone

I am fine … I just wanted to say that I am on the same raft on rough sea like most of us ;-.)

1. is the player on a higher or same league as mine? ( my idea is a if im division 3 i need to look at division 2 or higher ) , the competition is harder on the basis of better players overall due to salary

No, not necessarily. It it just how the player fits your team an tactic. There are a lot of NT-players fed through lower leagues … performing bader due to their teammates.

2. look at their stats reflecting on the skill sets level they have . apply this if im looking for a player with certain skill sets would i need higher or same skill level , generally i would look at fg%, #'s of 3 points made, how often he fouls , scoring average , everything else would be on what position you need.

Just go for what fits best … See above.

3. check if the player is a starter or a role player , if its a starter you will get a better feel of his performance if he plays on your team

If you are referring to the players „role“ this doesnot say much … this is just how often the player has lined up. The players role might be lower than his performance because of training or playing the cup games.

4. always always be on the negative side since we dont know a lot, truly we dont how he would perform with his new teammates coming to your team since he got better teammates over there (coming from a higher division ) but since your in a lower division that player might play the same or better

As stated above.

5. whatever stat or performance you have base on getting that player is just an estimate , if he perform bad on your team still you have an idea he can play better. one aspect of the game that i didnt consider is the effect of experience and is there such a thing called chemistry that applies in the game , just this season i form my starters mostly of young guys and they suck, since they just started playing together i dont know how long they can build chemistry if there is one ... again no mention

As far as we know, there is no team-chemistry. Some players have a better performance in some tactics some dont … the only thing which is some kind under control by PiC, CT, normal is team-enthusiasm and the game shape which depends on the played minutes over the last weeks.

Last edited by LA-flaterik123 at 2/15/2025 4:51:47 AM

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
326400.48 in reply to 326400.47
Date: 2/15/2025 10:49:03 AM
Classics
IV.58
Overall Posts Rated:
88
I have. Read a few NT threads and alot say the player some games to play with the current NT to gain chemistry or experience. Some 20-30 games together. They played better or gain NT experience.

My question is, why do say this if there no truth insuch thing.? There has to be some truth to such matter if they're giving a said number of games.?

From: Big city

This Post:
00
326400.49 in reply to 326400.46
Date: 2/15/2025 10:52:35 AM
Classics
IV.58
Overall Posts Rated:
88
Yes this does help. Thank you for insight on the matter..

I guess we need ask for tactical threads, by specific tactics. That what I get out of this. And thank your for your kind reply?

This Post:
00
326400.50 in reply to 326400.48
Date: 2/15/2025 11:54:29 AM
NakamichiDragons
II.3
Overall Posts Rated:
21052105
Second Team:
Little Computer People
I have. Read a few NT threads and alot say the player some games to play with the current NT to gain chemistry or experience. Some 20-30 games together. They played better or gain NT experience.

My question is, why do say this if there no truth insuch thing.? There has to be some truth to such matter if they're giving a said number of games.?

(267318.5)

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
00
326400.51 in reply to 326400.50
Date: 2/15/2025 1:36:39 PM
Classics
IV.58
Overall Posts Rated:
88
Thank you.,

What is the" something similar".? Only thing similar is experience.?


This Post:
00
326400.52 in reply to 326400.51
Date: 2/15/2025 5:58:05 PM
NakamichiDragons
II.3
Overall Posts Rated:
21052105
Second Team:
Little Computer People
Thank you.,

What is the" something similar".? Only thing similar is experience.?


They gain experience … everything else is written in BB-Marins post.

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
This Post:
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326400.53 in reply to 326400.52
Date: 2/15/2025 7:56:19 PM
Classics
IV.58
Overall Posts Rated:
88
Sorry to keep asking. . I just want to be very certain and throughal on this matter of understandings. Please


"Can you provide a specific example of how the game's mechanics, such as experience or game shape drop, fully capture the complex interactions and synergies between players that are commonly referred to as 'chemistry', and how this equivalence was established and validated?"


Im asking for clarity? In proper understanding of today era, because his answer is 10 years old ? I'm not asking for game engine data . Only training data to be clear and fair within the question. And thank you




Last edited by Big city at 2/15/2025 7:57:17 PM

This Post:
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326400.54 in reply to 326400.53
Date: 2/21/2025 6:18:07 PM
Dark Tranquillity
II.2
Overall Posts Rated:
5858
What you're talking about has already been expressed by new owners. They have complained that users have to read the forums in their entirety to learn the mechanics of the game. So they will probably make the manual more detailed and nicer soon.