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2022 BuzzerBeater Knowledge Base

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This Post:
22
314816.72 in reply to 314816.71
Date: 6/14/2023 6:37:25 AM
white snake
II.1
Overall Posts Rated:
72467246
Second Team:
Black Forest Boars
When I build and and analysed Haek, the better he got, the more the engine tried to evade him. The big besides him got more and more actions to defend and had more blocks.


So if I understand correctly, since haek was the initial target of the engine (let's say in the first 15 minutes), opponent got more shots against him, resulting in shotblocks , after that the opponent's coach shifted the shots to your other big guy who made shotblocks on his own even though his SB was not high? or because haek helped him alter the shots because he was constantly improving in SB & engine tried to avoid him after a 15 minutes time out for example?

I'm trying to understand the timeline/scenario of your other bigs increasing their shotblocks even though their SB was much lower than their ID

It is more a general topic and not bound to the first minutes.

Your oppenent starts his play. They run the offense and search for a high % shooting spot.
Haek took away such spots. The other big was compaired to him the better option.
Example:
Against Haek you would have 20% of success, against the other one 40%. So you try it against the other one.

In the end Haek had ID18 and SB19, my PF had ID13 and SB14 and was the weak spot in the paint.

When both were more or less at the same level, both had around 10 defended shots per game.
With ID16 and SB16, Haek had around 13 defended shots per game. The PF dropped to 6.
But with ID18 and SB19 Haek dropped to 7 defended shots per game and the PF went up to almost 15.
It ended even with the point, that two different bigs from me, won the #1 worldwide in blocks at the end of a season. But non of them was Haek.

The offense saw two mismatches.
One against Haek, which was good for me and one against the PF, which was "good" for the opponent.

I am sure, if my PF had ID13 and SB16+ at that time, he would be a better blocker and get more blocks.

This Post:
00
314816.73 in reply to 314816.66
Date: 8/9/2023 12:38:37 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
Maximum 3 skills between your ID and the opponents IS.

Since 3 is the max differential, if you can't get to within 3 are you better off tanking that skill? If most of your opponents have 22+ IS, if you can't have 19 ID, are you better off tanking ID and focusing on OD/IS/RB/SB?

This Post:
22
314816.74 in reply to 314816.73
Date: 8/13/2023 6:35:49 AM
white snake
II.1
Overall Posts Rated:
72467246
Second Team:
Black Forest Boars
No. You will give up even more. Within the 3 skills you have the biggest impact. Ever up is getting your player better and better. One skill depends on the other ( e.g. SB on ID and OD). If you tank one, you will harm other skills or actions.

This Post:
00
314816.76 in reply to 314816.75
Date: 9/17/2023 11:37:49 PM
Overall Posts Rated:
1414
I saw some table saying that one is more PG/SG centered and the second one is more SG/SF centered, but I do not remember which was which.

As someone who used Motion in the past, I would find the answer to this and the following questions.

1) How much the offense shifts when one of the guards or the SF is the better scorer
2) The effect of the opponent's defense on the offense (weak spots and mismatches, PF/C taking more shots)
3) At what point secondaries on PF/C have diminishing returns

Last edited by Big Dogs at 9/17/2023 11:39:24 PM

From: Fresh24

To: Apex
This Post:
22
314816.77 in reply to 314816.1
Date: 9/18/2023 12:01:47 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I know it’s already late in the season and long after the announcement, but I just wanted to add this in case it wasn’t clear to everyone already.

The changes to Assists/Passing can and will change how different tactics perform.

There are many factors that determine a tactic’s performance like pace, focus, players skills, game shape, and enthusiasm.

Examples:
- Isolation offenses like Outside Isolation, Patient, and Inside Isolation will be impacted differently than the non-isolation offenses
- Slow offenses will be impacted differently than fast offenses
- inside offenses will see different impacts than outside offenses

You can visit your local Game Manual for a reminder on the specific differences between tactics: /community/rules.aspx?nav=Tactics




From: CoachP

This Post:
00
314816.78 in reply to 314816.70
Date: 9/22/2023 11:35:45 AM
Corntucky Mildcats
III.3
Overall Posts Rated:
123123
Second Team:
Winchester Crows
Psst. SB trains ID and RB faster than u think.


Last edited by CoachP at 9/22/2023 11:36:14 AM

From: CoachP
This Post:
1414
314816.79 in reply to 314816.78
Date: 9/22/2023 11:46:23 AM
Corntucky Mildcats
III.3
Overall Posts Rated:
123123
Second Team:
Winchester Crows
This is a bit of a philosophical divide no doubt.

Personally, I like a mix of both. I like some soft details revealed, but I am not sure this game even exists right now if it was all open knowledge for the past decade. That would have, long ago, turned BB into an excel sheet with no mystery left to it.

It's a long-term game. That, I am sure we can all agree on.

And maybe we can all agree that Buzzerbeater also a game that fosters patience and discipline. There are so few games like this nowadays.

Slowly, over years, working together to ferret out information is part of what has made the community special and strong.

I agree with cleaning up the game manual, but I don't want exact numbers revealed to the entire manager base. Equity is when those who work hard and put in more time are rewarded. This game has equity right now. The more curious you are, the more you discover. The lazier you are, the less you know.

Personally, I'd like to keep it that way.

Be more like Charlie than Veruca. That's my motto.


Last edited by CoachP at 9/22/2023 11:47:03 AM

This Post:
00
314816.80 in reply to 314816.1
Date: 10/9/2023 9:40:56 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
- Shooting Fouls: Increasing a players ID or OD does not change their foul rate. SB will slightly decrease their foul rate.

Anyone noticed that quite often this is not reflected in the game? Ironically it seems like players with high SBs have a higher tendency to commit shooting fouls.

I do remember reading somewhere that players with high SB will tend to attempt more blocks which then results in a higher chance for a foul (it was years ago tho, and I am not sure how accurate is that info as well).

Would be great if anyone can share their experiences on his matter. IMO it doesn't seem like it's working the way it is supposed to.

This Post:
00
314816.82 in reply to 314816.81
Date: 10/9/2023 11:08:43 PM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
Thanks for verifying it.

Since this is the case, does that mean that the old way of all ID and minimal SB the ideal way to create bigs?

I remember reading that when a shot attempt is made, it is first compared with SB to see if the player manages to block the shot, and if they don't manage to block the shot, it is then compared to ID/OD to see if the shot hits or misses.

So rather than risking your players fouling out thanks to the huge number of blocks they attempt, it would be more logical to give up on attempting to block the shot and just focus on decreasing the opponents shot quality right? The opponents get a low quality shot (which has a high chance of missing) while your player doesn't contest the shot, hence will not commit as many shooting fouls. What do you think about this situation, does it make sense?

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