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Draft analysis

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232421.1
Date: 12/5/2012 9:52:17 AM
Overall Posts Rated:
4545
Tangosz's Season 20 Draft Analysis!

Spent a few minutes just now to compile some statistics for our league's draft at the end of last season. It seemed to stink when I initially went through the results, and now after deeper reflection, it really stinks. I don't have a large body of typical results to compare it against, so maybe it's an expected level of suckitude. In any event, it just further highlights to me how lucky I've been in my drafts up to this point.

So, here we go!

First, the Age question: if you want a great trainee, for yourself, or to sell, you want an 18 year old. There's no replacing that first year of fastest training (you might be able to get away with a super tall 19 year old, and train him into something useful, but losing a year certainly reduces his ceiling). Our draft had less than half 18 year olds:

23/48 players were 18. 47.9%

Next, the Starting Salary question: We all know that salary isn't an ideal way to measure a BB player, but it's what we can all see, and there's obviously a connection between skills and salary. I ranked the salaries into 3 categories.

1) $2800 and above. In the absence of big skill holes in hard to fill areas, $2800 salary is about the cut off line I have for potential trainees. In our draft 26/48 players had $2800 and above. 54.2%

2) $3500 and above. This is where I'd say most people's trainees will start. Again, there's always the chance for a nasty atrocious in an important skill, but you should have a couple 6s and 7s in salary determining skills. Our draft had just 14/48 players with $3500 salary. 29.2%

3) $4500+. These are the A and A+ rated prospects, and where you want to draft if you want a big payday. Our draft? Just 4/48. 8.3%

Lastly, the Potential Question. Potential is crucial for a trainee, because you're stuck with it for the life of the player. Crappy skills can be trained, and holes filled. But potential is forever. Sadly, a full 20/48 players had 6th man potential or less in the draft. 41.7% BLECH! This is a level of potential where I can't see using a training slot on them.

This Post:
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232421.2 in reply to 232421.1
Date: 12/5/2012 9:55:20 AM
Overall Posts Rated:
4545
This is the way I scout my draftees (or i did at least, this season im not investing in draft). First use scouting combain. Than count all the 18-years draftees which were given 1 or 2 balls by default (the ones that are scouted if you use group demonstration). If there are 10 or more 18-years old draftees with 1-2 balls by default than you should use group demonstration. If there are less than 10 draftees than group demonstration isnt worth the 10 scouting points and you are better off just manually scouting all the 18-years old players which have the appropriate height for the position you want to train. Needless to say, if you discover a draftee with 4 or 5 balls in current skill you want to interview him.

Hope this helps.

Regards,

This Post:
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232421.3 in reply to 232421.1
Date: 12/5/2012 9:56:31 AM
Overall Posts Rated:
4545

PG: OD, PS, JS, DR, IS, JR, ID

SG: OD, JS, PS, IS, DR, JR, ID

SF: OD, ID, JS, IS, PS, DR, Reb, JR

PF: ID, IS, Reb, JS, PS, OD

C: ID, IS, Reb, PS, JS, DR

This Post:
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232421.4 in reply to 232421.3
Date: 12/5/2012 9:58:26 AM
Overall Posts Rated:
4545


Caps:
0 announcer: 10
1 bench-warmer: 10 - 12
2 role player: 12 - 14
3 6th man: 14 - 16
4 starter: 16 - 18
5 star: 18 - 20
6 allstar: 20 - 22
7 perennial allstar: 22 - 24
8 superstar: 24 - 26
9 MVP: 26 - 28
10 hall of famer: 28 - 30
11 all-time great: 30

This Post:
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232421.5 in reply to 232421.1
Date: 2/27/2013 5:23:13 AM
Overall Posts Rated:
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nice job with the math