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FD - Skills

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From: ned
This Post:
00
112418.1
Date: 9/19/2009 1:22:22 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
A question regarding the skills of the players.
If I've to play outside, a player with JS and range 19-10 is similar to a player with skills 14-14? Why in some matches you see a shooter (JS 19 - JR 10) making basket with very bad % even if he's vs a player with 12 OD?
On the other hand, how it's possible that a player with lvl 15 in ID will be destroyed with % about 45% from his opponent?
Shot blocking has been well implemented or is still an useless skill?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
112418.2 in reply to 112418.1
Date: 9/19/2009 1:25:31 PM
Overall Posts Rated:
506506
It's hard to answer that question, since there are many factors that influence wether the shot will go in or not. Enthusiasm, game setting, experience, driving/inside shot, JS/JR, defense of the individual player, overall team defense, shot clock, amount of passing of the individual player and the total amount of passing of your team, randomness. Maybe even more lol.

But my impression is that players with huge driving and jumpshot tend to take more shots, players with huge jump range will hit more.



Last edited by BB-Patrick at 9/19/2009 1:26:18 PM

From: ned

This Post:
00
112418.4 in reply to 112418.3
Date: 9/19/2009 3:02:33 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
and if it's at the end of the shot clock, it's a poor shot


that's why till now the "low tactics" aren't so good?

About your last phrase, do you think this random factor could be reduced?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: BB-Forrest

To: ned
This Post:
00
112418.5 in reply to 112418.4
Date: 9/19/2009 3:04:04 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
so when someone takes a shot, and we determine that it should go in 45% of the time, how do you go about "reducing the random factor" ?

From: ned
This Post:
00
112418.6 in reply to 112418.5
Date: 9/19/2009 4:13:10 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I'm not a BBs so I can only try to immagine how the GE is working; taking in consideration only the js and od skill I can say this:
lvl 20 js vs lvl 1 od = 99% of shots go into the basket (1% random)
lvl 15 js vs lvl 7 od = 65% of shots go into the basket (15% random) so in the worst case lvl 15 will score with the 50%
lvl 15 js vs lvl 15 od = 45% of shots go into the basket (5% random)
If in my example the random % is higher you can "reduce the random factor" if otherwise you've fixed the % in the 45 without random, of course you can't do anything ;)

Anyway, coming back to my previous question, seeing a lvl 20 against a lvl 10 score with a percentage of the 15% is not so good for who has in roster a lvl 20

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: BB-Forrest

To: ned
This Post:
00
112418.8 in reply to 112418.6
Date: 9/19/2009 4:16:58 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
no... see... if 65% of shots go into the basket, and each shot is really independently taken, the number of shots that go in or don't go in will be variable. We simulate the game basket by basket, and don't go back and change previous baskets, or think about what happened two quarters ago to determine if this shot went in, that's not how basketball works.

From: ned
This Post:
00
112418.9 in reply to 112418.8
Date: 9/19/2009 4:35:32 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I knew that and I'm not saying the match is decided before to play but the point is when there is a shot how the GE works; I can't believe that there is the 50% of possiblity like the coins indipendently from the skills. I also know that you cannot tell me how a single shot is calculate and you've written "will be variable". What I'd like to know, in this word "variable" there is inside also a small percentage of random?

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
112418.10 in reply to 112418.8
Date: 9/19/2009 7:06:24 PM
Overall Posts Rated:
407407
Let's say one player has a 60% probability to score a shoot. He shoots 5 times in the first quarter. Against all odds... he misses all of them. Does the GE take that 0% and try to adjust it up in next shoots (increasing the initial 60% probability) or just ignores it and continue to use the 60% probability for the rest of the match?

Perguntar
This Post:
00
112418.11 in reply to 112418.10
Date: 9/19/2009 7:09:14 PM
Overall Posts Rated:
506506
Each shot is an independent trial;


So yes it ignores the past results. It's a independent chance.