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Draft

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130923.1
Date: 2/8/2010 6:36:38 PM
Overall Posts Rated:
118118
I tried to imagine how I would like the draft system. I’d like to hear some others’ opinion.

Every week, for 11 weeks, on Friday until 10.45 AM, the manager sets the amount of scouting he wishes to do that week. Each scout, over the weekend, will observe 1 player in the draft list. In this way everyone can decide how many observations to have in a season (from 0 to 44) and how detailed the observations have to be (if you choose, for example, to pay 4 scouts for the whole season, you’ll have 44 players observed once, or 22 players observed twice, or any other combination of single/double observations). Within Friday at 10,45, in fact, you can also select, from the list of the 48, the players to observe (a player observed twice, of course, will no longer be selectable). In absence of any selection, the first players in the list with no observations will be selected automatically.
Every Monday, each scout will report the results of his work in the draft page, updated weekly.
The first observation will provide the following information:
-age
-height
-approximate potential. Something like:
A= all-time great / hall of famer / MVP / superstar
B= perennial allstar / allstar / star / starter
C= 6th man / role player / bench warmer / announcer

The second observation will provide generic informations about the skills:
Group A skills (JS, JR, OD, Han, Dri, Pass).
One ball = sum of skill values <18.
Two balls = sum between 18 and 24.
Three balls = sum > 24 (the numbers are just examples)

Group B skills (IS, ID, Reb, Blo, Sta, FT).
One ball = sum of skill values <18.
Two balls = sum between 18 and 24.
Three balls = sum > 24
At the end of the season, like now, the order of choice can be set; teams ranked worse choose first.


Last edited by tom mcpaper at 2/8/2010 6:38:45 PM

This Post:
00
130923.2 in reply to 130923.1
Date: 2/9/2010 1:56:36 AM
Overall Posts Rated:
1010
Good luck with the proposal: I don't like the current draft system (it's not fun and it's essentially random), and this seems a serious improvement... like many proposals that were done in the past and that were dismissed.

This Post:
00
130923.3 in reply to 130923.1
Date: 2/9/2010 7:28:53 AM
Overall Posts Rated:
404404
Good proposal,the only think that I don't like so much is that the skills of the group B should be structure din a different way

Is,ID,Reb and Shot Blcking could be in a group and Stamina and Free Throws in another group or also not showed,because as your proposal is made,an high value of Stamina and Free Throws,that could be also strong,could give an high value to the skills of the "big mans",also if they have it very awful

Surely the sum of skill value that gives the ball in the various group should be related to the number of the skills in that group
If one group has 4 skill in it,and another has 6 skills in it,you should have different values to give the ball

Personally I like the recap of the game,I'd like to have it with the second observation

The las thing:if some week I cannot use my observator's point,it would be fair to store it at least for the rest of the season

Last edited by Steve Karenn at 2/9/2010 7:29:42 AM

From: chihorn
This Post:
00
130923.4 in reply to 130923.3
Date: 2/9/2010 12:22:36 PM
New York Chunks
II.2
Overall Posts Rated:
943943
Regular scouting updates... I like this! It would really help inform us on how to spend in scouting. If a team knows it won't finish with anything worse than, say, the 6th pick, and scouting has already revealed 6 likely solid draft picks, the team could just curtail spending on scouting knowing that at least one really good player will be drafted. Also, it lends a little more reality to the game since scouting should be happening triangularly throughout the season, anyway, not all at once.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
130923.5 in reply to 130923.1
Date: 2/9/2010 2:02:35 PM
JMDCeltics
II.3
Overall Posts Rated:
32623262
Great suggestion because now i see the information and i don´t know its exactly meaning.
Nice work, i hope you´ll receive enough support to your suggestion.

This Post:
00
130923.6 in reply to 130923.3
Date: 2/9/2010 3:22:25 PM
Overall Posts Rated:
118118
I agree that your proposal for group B skill would give more detailed informations. Perhaps too detailed: don't you feel that a margin of uncertainity adding some 'suspence' will make the draft system more interesting? My wish is something between a mathematic system and a totally random (as the case now) one

This Post:
00
130923.7 in reply to 130923.1
Date: 2/9/2010 4:02:42 PM
Overall Posts Rated:
387387
Interesting idea. Think there is definitely the basis of a new system there in the idea of weekly scout reports. You'd need somewhere to store them and refer back to.

This Post:
00
130923.8 in reply to 130923.6
Date: 2/9/2010 5:51:39 PM
Overall Posts Rated:
404404
I agree that your proposal for group B skill would give more detailed informations. Perhaps too detailed: don't you feel that a margin of uncertainity adding some 'suspence' will make the draft system more interesting? My wish is something between a mathematic system and a totally random (as the case now) one

I understand your wish,but inserting some skills totally different in a same group will create the same current situation:you will have a little more informations but however some of them will be useless.I'd like to have less information,but useful, than many useless information.Inserting Stamina and Free Throws with Is,Id,Reb and shot blocking will gave inequalities to the system:who is searching a guard should have more detailed informations(because a guard needs all of the first 6 skills,in different measures of course) than who is searching a big man(the results of stamina and free throws could influence too much the results of the second observation
I'd prefer to not have informations about stamina and free throws,if is necessary to make a fair system

Last edited by Steve Karenn at 2/9/2010 5:55:45 PM

This Post:
00
130923.9 in reply to 130923.1
Date: 2/10/2010 4:12:42 AM
Overall Posts Rated:
809809
a great idea but i would like to suggest even more improvements

at the start of the season the draft list should be created and all we see is a blank page

each week you spend your money just as you do now and you choose which players you scout from the list this would be heaps more fun and really interesting if you forget to select then the scouting would be random as it is now

scouted once you see
position, one game stats - can be misleading, height (how can you scout a pg and not notice that he is 7'1" tall?), age and star rating

scouted twice you see
another game stats, grade rating as it is, and a random (accurate within one point) comment such as
"needs to work on his driving"
"establishes himself well for rebounds"
"has great lateral quickness and quick hands on defence"
one comment per stat per level (and only atrocious to respectable is needed) is all that is needed, 2 or 3 would be better

scouted three times
a third game stats, ball potential as it is and another random comment

scouted four + times (seems a waste but if they want to)
a new set of game stats and another two random comments

then at the end of the season you set your picks

heaps better yes

This Post:
00
130923.10 in reply to 130923.9
Date: 2/10/2010 11:35:46 AM
New York Chunks
II.2
Overall Posts Rated:
943943
And maybe if we could select which player to scout, we could also know ahead of time what position they play (or at least how tall they are) so we could appropriately scout players we want. Why would a team executive tell his scout to go out and scout a point guard if his team already has 3 really good ones, or if he knows he won't be able to develop the player into a good player?

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
From: Elmacca

This Post:
00
130923.11 in reply to 130923.10
Date: 2/10/2010 1:05:05 PM
Overall Posts Rated:
387387
I think that's logical but not necessarily a good trade off between resources and playability.

I think the best we can get in the short term is to shift the draft system to some sort of weekly interaction/report.

I'm not especially technically minded but I'd guess that's going to involve a hefty increase in forms being handled by the server anyway (not including transfers).
Instead of submitting three line ups a week plus training, you'd be submitting three line ups plus training plus a scouting brief.
The scouting brief also needs to have a default setting, for those clubs that don't fill it in.