This guide is for all the future V.116 teams following in our footsteps. This is mostly stuff you can find scattered about the forums but I thought it'd be nice to have it here in one place. Some links:
http://www.buzzerbeater.com/community/forum/read.aspx?thr...http://www.buzzerbeater.com/community/forum/read.aspx?thr...http://www.buzzerbeater.com/community/forum/read.aspx?thr...http://www.buzzerbeater.com/community/forum/read.aspx?thr...http://www.buzzerbeater.com/community/rules.aspx?nav=Rule... (Game manual)
New teams start out with (15-20?) players, some starting cash (400k? I forget), and a bonus 50k/week for the first four weeks. Now what? It's not always clear what you should be doing in the beginning to give yourself a good start but the hope is that this guide will help fill in some of the blanks. The first thing you need to decide is how you will be training your players:
training is the free way to improve your team all season long.1.
Training- Read over the game manual/links above to get a better understanding of the mechanics. Basically each week you need to decide what positions (PG, PG/SG, Fowards, PF/C, etc.) you want to train, and what "type" of training you will be doing ('one on one', 'shot blocking', etc.) The different types of training will improve different skills (ie 'one on one' for guards will improve JS, DR, HA) so use the links above to help you become familiar with what you need to train to raise a given skill.
The way training works is that if you set your training type to 'passing' and your training position to 'PG', any players who collect minutes at the PG position that week will get training in 'passing'. 48 minutes at the position being trained equals full training, and going over 48min doesn't help you any. Less than 48min will give you less than full training. You get two league games and one scrimmage per week, so you can get three players full training each week (there are 48min x 3games worth of PG minutes to divvy up.) Training 'happens' Friday mornings, you can change your mind over the course of the week and the only thing that matters is what training you had set when BB updates Friday morning.
Training one position (ie 'Passing' for PG only) will increase skills faster than training two positions ('passing' for PG/SG), however with two position training you can train more players each week (48min x 6, vs 48min x 3). Training younger players (18-24) goes faster than training older players. Three position training and team training are so slow that it's not really worth it, with the exception of stamina/FT's, so you mostly have to decide between one or two position training.
Because you have to actually get your guys minutes at certain positions to train them in certain skills, it's often difficult to train big men and guards at the same time; you end up either having to play somebody out of position (ie putting your PG at C) and possibly costing yourself some wins, or not giving training to some of your trainees that week (ie guards get no training if you train SB and decide you can't risk playing your guards at C or PF). For this reason most managers end up having all 3-5 of their trainees be either all guys who need guard training, or all guys who need big-man training. Then, if you're training guards, you fill your big men spots by buying players off the transfer list.
Benefits of one-position training: skills improve faster, you only need 3 trainees.
Benefits of two-position training: you are improving 5 players on your team instead of only three, you can sell 1-2 of your trainees for a profit after training and still have guys left to play for your team.
My experience with two-position training is that the skills still went up quickly enough and having 5 players constantly improving really helped build my team's depth.
Last edited by J-Slo at 3/20/2010 12:26:20 PM