Thanks for all the replies. I guess that, unfortunately, I have to have my players react to the game engine, rather than have the game engine react to my players. Theoretically, the shooting guard (playing at center), with a legendary jump shot should get an atrocious outside defender in foul trouble immediately, if the opponent were playing man-to-man, but if the game engine forces that shooting guard turned center to take mainly inside shots, then the advantage is nullified, and there's even a disadvantage. I still may experiment in the future, but I'd probably just be better off playing within the known confines of the game engine for now