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New teams - expansion draft

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This Post:
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167576.1
Date: 12/28/2010 5:53:10 PM
Overall Posts Rated:
406406
New teams should be able to pick their own roster, from a group of retired domestic players.

Teams should be able to select players up to an amount of x (x = a certain percentage of the leagues average salary), so they would be competitive from the start or have at least a chance not to be crushed during their first few seasons.

Lets say a new team starts in my league, where the average salary is 180k - a new team that startet recently has total salaries of 60k, obviously that team is cannonfodder and most managers will get frustrated and quit soon (happens all the time in my league).

If we grant new teams lets say a roster budget of 120k and the team could pick its own players (some selling restriction should be set there, so new teams couldnt pick players with a high value to sell them right away) the chances to have a good start would increase + a country would have a chance to retrieve its lost talent and get back some quality players instead of a randomly generated bunch of useless data.

This Post:
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167576.3 in reply to 167576.2
Date: 12/28/2010 6:56:17 PM
Overall Posts Rated:
406406
With an idea like that, you will anger even more players from big countries who have to begins in low divisions with shitty roster while small countries will begin with a good roster from scratch without doing anything. No chance to learn hard, just get the cash from the high division and use your nice roster.

And how do you compense for those who get before this idea and after weeks/months will have a worst roster than newbie ?


1.) It is right that a team in a higher division would get a better team compared to a team in a big country starting in a lower division, but this is pretty irrelevant in my opinion as the environment a team is put in is the most important factor - in comparison to the teams already in the league a new owner would still own a "shitty roster" but not cannonfodder like it is in many countries right now - just check a random DIV II in countries with ~100 users (my own division is a great example). New teams get ripped apart and from what I saw 90-100% of them quit during the first season, that is really a big problem for smaller communities with a stagnating userbase.

2.) give them the option to keep their roster or participate in the next expansion draft themselves. I think that would be a fair solution.

This Post:
11
167576.4 in reply to 167576.3
Date: 12/28/2010 7:04:18 PM
Overall Posts Rated:
182182
I would love a Waivers draft each season; keep everything, and be able to pick a free agent from a pool for free. As addition to the Entry draft.

!zazhigai!
This Post:
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167576.5 in reply to 167576.4
Date: 12/28/2010 7:24:06 PM
Overall Posts Rated:
14651465
The trouble is for new teams this would be very confusing and they would undoubtably stuff it up. On the other hand something should be done to make the set of starting players more fair and even. There was a team I know of that started with a $5,000 18 year old superstar that they sold for more than a million dollars while others have no-one worth training at all and their only "good" players are 31 year old $4,500 guys with mediocre defence.

New teams are generated randomly with 90% worthless players and then they have 3 young players added. The trouble is these guys are very random and how useful are:

18 year old $3,500 bench warmer potential.
18 year old $3,000 6'1" C 6th man potential.
18 year old Superstar potential, sounds good, $2,000 with atrocious defence.

As for a waver draft, that would also be wonderful, and I would really enjoy it, however it would be hard to code, a lot of work and will probably never happen.

This Post:
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167576.6 in reply to 167576.5
Date: 12/29/2010 11:01:30 AM
Overall Posts Rated:
406406
On the other hand something should be done to make the set of starting players more fair and even.


Thats more or less the problem that should be solved. The gap between established and new teams in smaller communities is too big to ensure everybody enjoys the game - as a strong team it gets boring too if you win every game with ease by a huge margin.

I made the suggestion to put new teams in the lowest possible division long time ago and got no response, so I tried to find a different approach...

This Post:
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167576.7 in reply to 167576.5
Date: 12/30/2010 2:01:15 PM
Overall Posts Rated:
154154
There used to be (I guess theystill are) teams who got nobody younger than 20-21 years with a good chance those wouldn't be useful anyway. On theo the other hand I saw teanms with 2-3 good 18 years old trainees with great potential, sometimes even with the same position and similar height.

From: malice

This Post:
11
167576.8 in reply to 167576.7
Date: 1/2/2011 4:17:14 AM
Overall Posts Rated:
532532
Just joined, and I got 2 semi-decent players in my team when I joined (and one 'not complete crap' 19 year old). 1 is 31, the other is 20.

Even guys I know (from another game) said they thought I got completely shafted in the team I 'inherited'.

I'll be sticking through it, but I'd imagine that for every one guy who sticks with it, there'd be a dozen who just exclaim "screw it", and bail.
Making initial teams able to compete at least at the lower levels is definitely something you should explore. Nothing drives away new clientele than complete failure.

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: yodabig

This Post:
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167576.9 in reply to 167576.8
Date: 1/2/2011 5:21:49 AM
Overall Posts Rated:
14651465
I agree. Every new team should have at least one player who is decent (several respectables and wages around $6,000) and one that is trainable (age 20 or less wages $4,000 or more all star or greater potential). Obviously I don't know their stats but 2 forwards with $4,500 wages, acceptable potential and aged 19 and 20 looks fairly good for you to at least make a start. Just grab someone really good in the draft and you are ready to go!

From: malice

This Post:
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167576.10 in reply to 167576.9
Date: 1/2/2011 6:45:09 AM
Overall Posts Rated:
532532
Most of the guys I have picked up, and more than one of my Japanese guys has 'odd' placements on his skills. Not unusable, but it's a challenge.
I'm pretty keen, and not too unintelligent... so I think I'll get there. Eventually.

And I hope I can grab one or two someone's in the draft that will make a difference!

http://with-malice.com/ - The half-crazed ramblings of a Lakers fanatic in Japan
From: yodabig

This Post:
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167576.11 in reply to 167576.10
Date: 1/2/2011 3:29:06 PM
Overall Posts Rated:
14651465
If this is your first season you just wont believe the quality of players that are floating around right after the draft. Teams have pumped $20,000 a week all season into the draft only to get a $3,000 starter while the week after the draft you can pick up an 18 year old $4,000 all star (with flaws) for $1!

This season for $221,000 I picked up:

Justs Saukans (16948525) Small Forward
Weekly salary: $ 6 030
Age: 18
Height: 6'1" / 185 cm
Potential: allstar

The only downside is you will have to settle for a European. There aren't many good Australians around and I imagine there are way less Japanese. There are 6,000 active teams in Spain, 5,000 in Italy, 700 in Australia and only 40 in Japan!