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"Personalized" Coaching

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188978.1
Date: 7/6/2011 7:31:11 PM
Overall Posts Rated:
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Actually I´d love to see the "Coach" aspect of the game spiced up a bit with "Coaching personalities".

It would be nice if you can hire an ingame coach just like you can hire other personnel. It would be great if there are different types of coaches available, having a skillset just like a player.

Like:

Offense adjustability 1-2-3-4-5
Defense adjustability 1-2-3-4-5
Minute Management 1-2-3-4-5
Offensive Focus (inside / outside / neutral / fast / slow) 1-2-3-4-5
Defensive Focus (inside / outside / m2m / zone / rebounding) 1-2-3-4-5
Personality (veteran / professor / players coach / physical / teacher) 1-2-3-4-5
Crunch Time 1-2-3-4-5

and

Experience

Those different skills should show how that coach executes, but on a much smaller scale than the player skills (maybe 1-5). Salary depending on the skills and of course skills developing over time by the use of the coach.

If you "force" him to play after your settings and against his strenghts, his skills might detoriate, while if he can explore what he´s doing best, he might excel.

Offense adjustability and defense adjustability display the coaches ability to make adjustments during game if original settings are not a perfect fit. It displays in a small, medium or large boost, while "large" still means "not big" overall of the settings "after" the adjustments.

Offensive / Defensive focus is the playcalling-ability of the coach, and might give bonus in ONE category. For example, you might have a coach focused on fast offense with skill level 3, then you get a medium boost on the use of ANY fast offense tactic. Same for the defensive tactic, giving boosts for applying different kinds of defensive tactics, just that the "rebound" minded coach focuses on the "pull that damn thing down if for whatever reason the opponent missed" command.

Crunch-Time (execution) marks the Carlisle-Factor: how well is the coach making decisions with the clock running down and the game close. Only applies of course, if you set your coach free in the 4th quarter.

The personality describes a special ability in how he´s going to use the players. A "teacher" will give the young guys (below age 22) a small boost while in the game, a "professor" will run his schemes no matter what happens and gives a bonus to the tactical benefits (i.e. 3-2 is getting a slight extra bonus on OD), veteran means that the coach is a seasoned veteran and he gives you a small boost in whatever he thinks the opponents weakness might be, the "physical" coach provides a small bonus to game shape in-game and makes up for a smaller loss of virtual stamina (in game only), and the players coach provides an experience boost for his guys on the floor and a small "virtual" (in game only) morale boost for his team. Each coach can only hold ONE special ability and this is graded on a scale from 1-5 as all other skills.

"Minute management" is how much he is focused on following your set lineups. If he´s a "1" in that area, he might ignore your settings to win a game, while if he´s a 5 he might not substitute your starters even in a blowout (taking the risk of annoying injuries).

Salary is calculated by his skills, his record over the past season and his playoff success. He adds to the fan survey and can be traded over an own transfer market. For the start of the "new system", teams can choose how much to spend for their coach per week (5-10, 10-20, 20-50k), and get a coach based on their last-seasons use of tactics and players - so if you kept playing LI and 3-2 for the whole season with pure players age 26+ you will not end up with a coach focused on outside tactics and inside defense with the special ability "teacher".

I know it´s a pretty big change, but adding this (or something alike) would give BB another dimension, and make it a more realistic "franchise" management game. You´re your own master in picking your poison then ...

The overall impact of the coaching should be reasonable. B

Last edited by LA-seelenjaeger at 7/6/2011 7:32:23 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
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188978.2 in reply to 188978.1
Date: 7/6/2011 10:30:10 PM
Overall Posts Rated:
2727
I can see a lot of complaining about "minute management." If you take out that aspect I could get behind it.