since this will have its own thread, cross posting from here
(191779.26)The details we've been waiting for:
With cross-training, these new techniques emphasize each skill as part of becoming a more complete basketball player, and make reference to every skill. Thus, improvement in driving is related not just to related skills (like handling), but also more weakly to unrelated skills (like shot blocking). For the average player in the game, this will result in approximately 10% slower training in their primary skill than before, and additional training in other skills approximately corresponding to that 10% loss. A particularly well-rounded player will continue to receive cross-training but will see a much lower reduction in primary skill training, while a particularly one-dimensional player will see a larger loss.
My first reaction is to the bolded part, in which I'm thinking about how to revise training plans. Lots of changes here so it's hard to say how to proceed.
At first it seems like the elastic effect is simply being increased, but I'm hesitant to assume it's that simple.
Although players will always receive a set amount of cross-training, it is difficult to predict which unrelated skills will improve on a weekly basis.
So the skills that are cross-trained will be random, or just that the pops will happen randomly due to skill sub-levels? Hmm
JoeKa..is your parrot spreadsheet updated yet?
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