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snedig trening

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193370.1
Date: 8/5/2011 6:16:44 AM
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Trente one on one i dag og fikk noen snedige resultater.
Av de seks som mottok trening fikk jeg fem pop fordelt på fire spillere.

Men dette er det snedige;
Jeg fikk en pop på handling (opp til pitiful)
En pop på driving (opp til prominent)
Samme karen fikk et pop i Inside Shot (opp til proficient)
I tillegg fikk to karer pop i inside shot (opp til respectable og opp til prodigious)

Hvorfor tre pop i Inside shot og bare et hver i driving og handling?

Sometimes I think, sometimes I don't
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193370.2 in reply to 193370.1
Date: 8/5/2011 6:39:25 AM
Overall Posts Rated:
4545
Skyldes nok det nye treningsopplegget - "cross-training" (se news) - som er i effekt fra og med denne sesongen. I tillegg har vel 1 on 1 fra gammelt av gitt litt trening av JS og IS i tillegg til driving/handling.. Tenker mange av dine var i grenselandet hva angår IS og kanskje er det JS som følger neste gang?

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193370.3 in reply to 193370.1
Date: 8/5/2011 7:20:54 AM
Overall Posts Rated:
9494
De to karene dine hadde vel høye sub-lvls på IS og lave på driving.
Sjekk training speed analysis...
Første gang jeg trente driving fikk jeg 4 pops på en kar og 2 pops på 2 andre :P

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193370.4 in reply to 193370.1
Date: 8/5/2011 11:02:28 AM
Nøtterøy Funkadelics
BLNO
Overall Posts Rated:
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Second Team:
Nøtterøy Funkadelics II
Man skal åpenbart ha tunga rett i munnen når man trener spillere som ligger i grenseland
av hva man tåler økonomisk etter den siste oppdateringen!

Jeg fikk null pops, og er gretten. Faens Stefan Tillbrant har fått 10 uker IS trening og vil ikke poppe.
Burde jeg sluttet for lenge siden? Sure. Gir jeg meg? Hells no.

This Post:
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193370.5 in reply to 193370.2
Date: 8/5/2011 11:03:17 AM
Overall Posts Rated:
88
De hadde nok det, men uansett er det artig å få et prodigous pop i inside når en skal trene driving....
Sliter ellers litt med treningsopplegget denne sesongen da mine objekter er relativt svake på hver sine områder, men skal vel klare å finne ut av det til slutt-

Sometimes I think, sometimes I don't
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193370.6 in reply to 193370.4
Date: 8/5/2011 11:46:14 AM
Overall Posts Rated:
9494
Hørt noe om gjentatt trening av samme art mange uker på rad gir nedsatt effekt av treningen over lengere tid?
Men det har vel du også hørt...

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193370.7 in reply to 193370.6
Date: 8/5/2011 1:31:43 PM
Overall Posts Rated:
66
Etter å ha lest litt på det globale forumet så er det mye "rare" popp. Det nye treningsregime er jo litt spesielt. " resultere i 10% langsommere trening i primærevnen enn tidligere, men kompensere med 10% til andre evner. En allsidig spiller vil merke at primærevnen ikke blir så sterkt berørt som en typisk endimensjonal spiller". Et eksempel er en som trente kondisjon som fikk popp i JS, en annen fikk i ballbehandling. Her er en fra Japan som har regnet litt på det nye systemet

I have two monsters whom I will present pre and post. A snapshot of them how they are and how they might be were they trained in teh new system.

Assumptions-
THe 10% is random. The post doesn't really say it is, we are assuming. It doesn't even commit to 10%. Its based on how obsurdly imbalanced the player is. The more imbalanced the more slow, the less the less.

Issues with my analysis which can't be solved, but are acceptible I feel.
-We can't see sublevels
-We don't know order of training
-We don't know the highend effect of this new elastic. 10% was given as the average, what is the max? If its like 50% then my analysis is way off, as I will go with 10%, the average over a players life I assume
-We don't know the starting skills

My method.
Since players can only start strong, and usually 7 at best. I will just assume any skill over 7 has been trained for all points above 7. All skills below I will just assume have not been trained. Obviously this is not the true case, but its the best we can do. For each point trained I will subtract 10%. I will pool the subtracted points together and then divide them amongst all skills.

This is VERY ruff math obviously.

Current players

Jump Shot: 7 Jump Range: 3
Outside Def.: 3 Handling: 6
Driving: 2 Passing: 4
Inside Shot: 18 Inside Def.: 18
Rebounding: 18 Shot Blocking: 10
Stamina: 8 Free Throw: 8

(6 skills above 7, total of 38 points to distribute 3.7 points and subract 3.7)


Jump Shot: 10 Jump Range: 3
Outside Def.: 2 Handling: 6
Driving: 1 Passing: 2
Inside Shot: 17 Inside Def.: 20
Rebounding: 17 Shot Blocking: 6
Stamina: 6 Free Throw: 3

(4 skills above 7, total 36 total, 3.6 points to distribute and 3.6 to subtract)

Post new system=

Jump Shot: 7~8 Jump Range: 3~4
Outside Def.: 3~4 Handling: 6~7
Driving: 2~3 Passing: 4~5
Inside Shot: 16~17 Inside Def.: 16~17
Rebounding: 16~17 Shot Blocking: 9~10
Stamina: 7~8 Free Throw: 7~8

Jump Shot: 9~10 Jump Range: 3~4
Outside Def.: 2~3 Handling: 6~7
Driving: 1~2 Passing: 2~3
Inside Shot: 15~16 Inside Def.: 18~19
Rebounding: 15~16 Shot Blocking: 6~7
Stamina: 6~7 Free Throw: 3~4


As we can see, with training to level 20, assuming we start at 0 even is a 20 point gain, at -10%, assuming that is top end, you can lost 2 points. If those 2 points are randomly distributed over the other 11 skills.... its like less than .2 pops.

ITS NOT GOING TO TURN YOUR C INTO AN SF....

People are overracting. We are talking about taking a 300k salary player with atrocious stats, maybe giving him a pitiful instead and lowering his primary skills an average of about ONE POP each, which will actually lowers the game effectiveness for those specific skills about 10% or whatever but is gonna lower the salary, because of the way it is calculated, by as much as 30%. That is a big change.

So you are gonna have cheaper monostat monsters in terms of salary who will need about 2~6 weeks MORE monoskill training to reach legendary, depending on the skill, since we are talking about a pop or two here.