BuzzerBeater Forums

BB Global (English) > DMI?

DMI?

Set priority
Show messages by
From: Rambo
This Post:
00
19404.1
Date: 3/15/2008 6:25:19 PM
Overall Posts Rated:
219219
I'm sure this has been discussed over and over again, but is DMI the amount of training a player receives that week? For instance, a player may improve overall throughout all 12 categories by 35,000 DMI on a decent week but if he doesn't play much he only has like 3500 DMI. I think this may show the level of improvements that aren't reflected in "pops." I guess you can still improve in the sublevels and not see a movement in the ranking of a skill. I think this is where the DMI comes in.

Thoughts? Any links to further discussion?

This Post:
00
19404.2 in reply to 19404.1
Date: 3/15/2008 7:02:13 PM
Overall Posts Rated:
303303
DMI is supposed to be an overall indicator of a player's skill, but it's not really something to be used other than to confirm that training occured.

DMI = Deliberately Meaningless Index.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: jimrtex

This Post:
00
19404.3 in reply to 19404.1
Date: 3/15/2008 7:15:58 PM
Overall Posts Rated:
44
Skill values are not integers (atrocious, pitiful, awful, etc. is just a different name for one, two, three), but rather include a fractional component that is not displayed. Someone who is inept.99 is almost mediocre.00 and will perform better in games, even though he will still be "inept" when you look at your roster. When a player trains, his skill increases, and occasionally the integer part increases and the "pop" will be visible and indicated with a green arrow.

DMI is calculated from the actual skill values, so should increase due to skill increases. But DMI also includes "game shape" which is much more volatile than skill increases. If a player doesn't play much in a week, his game shape will decline and so will his DMI, even his other skills might have increased.