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Depth Rotation Minutes

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194167.1
Date: 8/14/2011 11:25:17 AM
Overall Posts Rated:
4545
What is the minimum depth to keep players in good game shape? Note that I am only talking about the 2 league games. The scrimmage can be filled with 1k salary scrubs to eat minutes.

The reason I ask is I would like to run with an 8 man rotation. 5 starters, 3 backups, where 2 of the backups would cover 2 positions each. My concern comes in how the BB engine deals with this. I have seen a few screwy mechanics, such as in garbage time only one starter is removed for the entire duration. I would obviously prefer the starter to rotate out for the sub in garbage time so neither starter gets 40 minutes in a meaningless game.

Keep in mind that with 1 position training, usually only 1 sub will be required to backup 2 positions. I really wish there was better control over the rotations in game. I would NEVER put a player in 3rd position only because they will jump ahead of my trainee during garbage time. However, I would really like to have a few minimal contribution players on my team (5-10 minutes per game) behind my normal subs (20-25 mpg) to save game shape on my starters.

This Post:
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194167.2 in reply to 194167.1
Date: 8/14/2011 12:33:37 PM
Overall Posts Rated:
5858
I would obviously prefer the starter to rotate out for the sub in garbage time so neither starter gets 40 minutes in a meaningless game.


I've never seen or heard of this happening. The real trick with game shape is to have a balance between starters and backups, or to win blowouts.

This Post:
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194167.3 in reply to 194167.2
Date: 8/14/2011 12:42:51 PM
Overall Posts Rated:
959959
I would obviously prefer the starter to rotate out for the sub in garbage time so neither starter gets 40 minutes in a meaningless game.


I've never seen or heard of this happening. The real trick with game shape is to have a balance between starters and backups, or to win blowouts.


i think he meant a situation like this:

A - C
B - C

In garbage it might look like

C
B
all the time, even when i experienced changes there in most time and don't have trouble with a double reserve D there and my trainee minutes. D becomes just trouble, when it look like that:

A - C
B - C -D

when now C replace B in Garbage, D is handled like he have no assigment and comes in for any player without backup.

About the intitial question, 8 player might be enugh but are really borderline, i have some combinations where the double backup choosed alway one position first to replace and with few fouls etc. it leads for to many minutes of the other player. extra scrubs for the double backups, and a team where you can expect some blowuot really helps in the 8 man setting.

This Post:
00
194167.4 in reply to 194167.2
Date: 8/14/2011 4:37:55 PM
Overall Posts Rated:
4545
To clarify: I mean that I would prefer it, not that it actually happens. I do feel your suggestion of balance between backups and starters will help, at least in a 9 man rotation. I am not sure how the engine handles a single player backing up 2 positions. This is my major concern.

Maybe this clarifys my original question a bit better: I was wondering if any one had successful game shape with an 8 man rotation and how they managed it. With a 9 man rotation and 1 position training I am constantly having a player or two not get sufficient minutes during league play so I ponder the prospects of playing with only 8 but am concerned about overplaying starters.

Example of training 3 players for Passing:

GAME1 | GAME2 | GAME3
PG: A | F | G
SG: B-F | B-A | scrub
SF: C-H | C-A | scrub
PF: D-H | D-H | scrub
C: E-G | E-H | scrub