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B.B.King (1)
rcvaz (2)
Mike Rice (1)
Coolbobj (1)
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From:
rcvaz
This Post:
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194608.1
Date: 8/19/2011 10:19:17 PM
Overall Posts Rated:
172
Hey all! This is just a thought for re-designing how gameshape works. I realize it may not be the most crucial issue, and if it won't work for some reason, please share it ;)
So right now GS is computed once a week, based on the amount of minutes played + a lot of randomness. I think it would be more realistic to update it on a game by game basis. That is, based on minutes played in the recent future as well as in the previous game, the GS would be updated for the next game. Maybe the single game would not have a catastrophic influence, so that we could still manage minutes for the week as a whole. What do you think? Too hard to implement?
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From:
Mike Rice
To:
rcvaz
This Post:
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194608.2
in reply to
194608.1
Date: 8/19/2011 10:32:50 PM
Overall Posts Rated:
104
Flaw:
When a team has three trainees and is one position training, he will want to play his trainees for 48 minutes. This will negatively effect there game shape although they may still play around 60 minutes per the week.
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From:
B.B.King
To:
rcvaz
This Post:
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194608.3
in reply to
194608.1
Date: 8/20/2011 7:29:52 AM
Overall Posts Rated:
1206
Managment of minutes, training and game shape in BB is from week to week.
Every Friday I check GS and compose plan for whole week. For example if I have two players with similar skills but first has good GS and 2nd has worse, I can set first in league and 2nd in scrimmage.
If GS changes after every match than planning will has no sense.
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From:
Coolbobj
To:
rcvaz
This Post:
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194608.4
in reply to
194608.1
Date: 8/20/2011 3:42:35 PM
Overall Posts Rated:
152
No offense, but I think this is a bad idea. Maintaining good/decent GS isn't hard. If it ain't broken, then don't fix it.
Check the Suggestions they are important
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From:
rcvaz
To:
Coolbobj
This Post:
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194608.5
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194608.4
Date: 8/20/2011 9:53:29 PM
Overall Posts Rated:
172
Wise words ;). Never mind my suggestion, too much free time I guess...
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