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why would that happen and what does it mean....

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From: waxman
This Post:
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194609.1
Date: 8/19/2011 11:59:33 PM
Overall Posts Rated:
1010
ok so i am training jump range on my 18yo pg and low n behold his strong jump shot pops before his awful jump range...i kno about the cross training but y on earth would his js pop b4 his low jr?

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194609.2 in reply to 194609.1
Date: 8/20/2011 12:23:55 AM
Overall Posts Rated:
3030
He probably had a high sublevel in JS but a low sublevel in JR

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194609.3 in reply to 194609.2
Date: 8/20/2011 12:57:13 AM
Overall Posts Rated:
1010
hmm i thot tht might have been true but seing tht his js was at 8 i thot the lower skill jr 4 wud pop 1st

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194609.4 in reply to 194609.3
Date: 8/20/2011 1:28:19 AM
Overall Posts Rated:
6767
*Example*

You train JR and that gives you 0.5 skill points of JR. Your player was at 4.2 skill points of JR (low sub-level).
4.2 + 0.5 = 4.7 (no pop)

You train JR and that gives you 0.1 skills points of JS (secondary). Your player was at 8.9 skills points of JS (high sub-level).
8.9 + 0.1 = 9.0 (pop)

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194609.5 in reply to 194609.4
Date: 8/20/2011 1:36:36 PM
Overall Posts Rated:
3030
while the numbers might not be correct this is the point of sublevels. His JR did improve, although it doesn't show any improvement. When a skill is used in the game, the actual skill is used, not just what you see. So your player did improve his range more than he did in passing, it is just now that you see that he is better in JS than he was last week while no improvement is shown in JR. However he still is better in JR. However if you list the player players have no idea about the sublevels of a certain player so the improvement in JR (which is significant) won't affect his transfer price, while his little improvement in JS is going to improve his transfer price because people don't know whether he has a 9.0 or a 9.9.

This Post:
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194609.6 in reply to 194609.4
Date: 8/20/2011 10:58:56 PM
Overall Posts Rated:
1010
ahh ok thanks 4 the explanation guys