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Enthusiasm question

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19472.1
Date: 3/16/2008 9:10:47 AM
Overall Posts Rated:
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Hi,

Don't know if anyone has researched this issue, but here's my question:
Two similar teams play in a neutral arena, which one would win:
Team A playing normal with enthusiasm 5 OR
Team B playing TIE with 10 enthusiasm?

thanks,

yaniv

This Post:
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19472.2 in reply to 19472.1
Date: 3/17/2008 8:19:32 AM
Overall Posts Rated:
9696
team B

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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19472.3 in reply to 19472.2
Date: 3/17/2008 3:41:25 PM
Overall Posts Rated:
88
thanks,

is there any rule of thumb regarding enthusiasm, something like 5 Normal equals 8 TIE equals 3 CT, etc. ?

This Post:
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19472.4 in reply to 19472.3
Date: 3/18/2008 8:08:24 AM
Overall Posts Rated:
9696
not that I know of.

Notice that home-away also has a prety big influence... I believe that the home team gets at least 1 full level of enthousiasm extra for the game. I'm not sure how others see this.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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19472.5 in reply to 19472.4
Date: 3/31/2008 3:46:21 AM
Overall Posts Rated:
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A follow-up question: Which aspects of the team performance are influenced by enthusiasm?


Last edited by NormalnieJaś at 3/31/2008 5:33:33 AM

This Post:
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19472.6 in reply to 19472.5
Date: 3/31/2008 7:45:40 AM
Overall Posts Rated:
9696
I would guess all team-ratings, but I'm looking in the dark here as well...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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19472.7 in reply to 19472.6
Date: 3/31/2008 10:01:57 AM
Overall Posts Rated:
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I think I've found an answer (sort of):

Changes in Enthusiasm: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation. Right now, Take it Easy and Crunch Time affect the skills of the players; for example, the same player will behave as if his rebounding skill is higher when the team is playing Crunch Time. In the new version, his rebounding skill will remain the same, but he'll have a better chance at getting to rebounds that come down between players. You can think of the combination of these changes as our decreasing the random factor by averaging more dice, and then Crunch Time as a way of weighting the dice in your favor.