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Enthusiasm question
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yanivsag (2)
Lord of Doom (3)
NormalnieJaś (2)
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From:
yanivsag
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19472.1
Date: 3/16/2008 9:10:47 AM
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Hi,
Don't know if anyone has researched this issue, but here's my question:
Two similar teams play in a neutral arena, which one would win:
Team A playing normal with enthusiasm 5 OR
Team B playing TIE with 10 enthusiasm?
thanks,
yaniv
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From:
Lord of Doom
To:
yanivsag
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19472.2
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19472.1
Date: 3/17/2008 8:19:32 AM
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team B
They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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yanivsag
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Lord of Doom
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19472.3
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19472.2
Date: 3/17/2008 3:41:25 PM
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thanks,
is there any rule of thumb regarding enthusiasm, something like 5 Normal equals 8 TIE equals 3 CT, etc. ?
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Lord of Doom
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yanivsag
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19472.4
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19472.3
Date: 3/18/2008 8:08:24 AM
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not that I know of.
Notice that home-away also has a prety big influence... I believe that the home team gets at least 1 full level of enthousiasm extra for the game. I'm not sure how others see this.
They are not your friends; they dispise you. I am the only one you can count on. Trust me.
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NormalnieJaś
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Lord of Doom
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19472.5
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Date: 3/31/2008 3:46:21 AM
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A follow-up question: Which aspects of the team performance are influenced by enthusiasm?
Last edited by NormalnieJaś at 3/31/2008 5:33:33 AM
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Lord of Doom
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NormalnieJaś
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19472.6
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19472.5
Date: 3/31/2008 7:45:40 AM
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I would guess all team-ratings, but I'm looking in the dark here as well...
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NormalnieJaś
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Lord of Doom
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Date: 3/31/2008 10:01:57 AM
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I think I've found an answer (sort of):
Changes in Enthusiasm
: With a decrease in the random factor, we can now use enthusiasm in a way that makes more sense than the current implementation. Right now, Take it Easy and Crunch Time affect the skills of the players; for example, the same player will behave as if his rebounding skill is higher when the team is playing Crunch Time. In the new version, his rebounding skill will remain the same, but he'll have a better chance at getting to rebounds that come down between players. You can think of the combination of these changes as our decreasing the random factor by averaging more dice, and then Crunch Time as a way of weighting the dice in your favor.
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