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Suggestions > Targeting minutes per player

Targeting minutes per player

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This Post:
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198864.1
Date: 10/18/2011 12:28:05 PM
Overall Posts Rated:
105105
Currenlty there is no way defining for the coach how much time a player should be on court.

It gets to the extreme when a player that has more minutes (that week) and he's the backup on the third game that week (for example) may play more than the starter at this third game due to the fact that it is currently design that in the last quarter when we're in garbage time the starting lineup are defined to sit on the bench.

The suggestion is having an option in the game's setup that define the maximum and minimum each player should play.

There is a question what is to be done in case one of the cases cannot me achieved.
In this case, you may add a single option per position that defines what is more important.
In case it still gets to a state that it cannot execute one but can execute the other, just choose one of them as the default.

What do you think?

This Post:
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198864.2 in reply to 198864.1
Date: 10/18/2011 12:29:43 PM
Overall Posts Rated:
127127
---> "strictly follow depth chart"

This Post:
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198864.3 in reply to 198864.2
Date: 10/18/2011 12:40:02 PM
Overall Posts Rated:
32293229
---> "strictly follow depth chart"


Except that is still strongly stamina based -- if you have two roughly equivalent players, and the starter has very high stamina, he can play in the mid-40s in minutes, while if very low it can be in the low 30s.

I think a better option would be, for each position, to have an option for how you want substitution handled:
-> Keep Them in!
-> Rotate them!
-> Play to win!

So if you're trying to get near or to 48 minutes, you'd use the first; if you have roughly equal players you could use the second and get balanced minutes, and the third would let the coach pick whichever player is best at a given time.

This Post:
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198864.4 in reply to 198864.3
Date: 10/18/2011 3:47:30 PM
Overall Posts Rated:
105105
I brang a suggestion that gives a little more.

1) For each player define max and min time to be played.
2) Define which is more important.

The engine will first try to win, as being done now.
Then, it will substitute in order to accomplish all limitations. This may mean that some times the second backup will get more than the first backup and even more than the starter.

Wouldn't it be simple enough and more precise?
What do you think?

This Post:
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198864.5 in reply to 198864.4
Date: 10/18/2011 3:51:09 PM
Overall Posts Rated:
13361336
Minute management is one of the fundamental challenges of this game. Big nono.
It would help if you would read other threads in suggestion forum aswell. Plenty of similar suggestions here...

This Post:
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198864.6 in reply to 198864.4
Date: 10/18/2011 3:57:29 PM
Overall Posts Rated:
3333
Its a good suggestion that has been made before, but unfortunately it seems unlikely to change. Though it makes zero sense, managing minutes to provide optimal training to your players is, as mentioned, a 'key challenge'.

This Post:
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198864.7 in reply to 198864.6
Date: 10/18/2011 4:06:02 PM
Overall Posts Rated:
105105
Yes, players timing is a key "thing" in this game.
It is also the same in a real baketball league.

But, like in real world, the coach can deside what wo do upon better definitions.

Currently the coach in this game is totaly ignorant to the teams goals regarding the timing of players minutes.

There needs to be balance between full control to no control at all.
In a scenario where you have a starter, that had not played a lot this week, and a backup that did played a lot this week, and you are going into forth Q that is a garbage time, a coach doesn't need to be that smart to understand that although this is garbage time the starter should keep playing and not the backup.

This Post:
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198864.9 in reply to 198864.7
Date: 10/18/2011 6:20:20 PM
Overall Posts Rated:
237237
Simply not going to happen.

Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.

For the purposes of game design, I can see why the BBs don't implement this.

This Post:
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198864.10 in reply to 198864.9
Date: 10/19/2011 1:58:22 AM
Overall Posts Rated:
105105
Good or bad manager does't take part in a game desicion of the coach to sit the starter and let the backup play more than the starter due to a very long garbage time.

An alternative solution may be just give the user an option to define how he prefers to play during garbage time.