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Suggestions > Limitting "daytraders"

Limitting "daytraders" (thread closed)

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This Post:
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203378.1
Date: 11/25/2011 3:54:23 PM
Overall Posts Rated:
105105
This game is not about being a salesman. It is about BB.
There should be (additional) rules to limit trading.

Day-trading: Buying a player, not using or improving it (enough or at all), and selling it for an higher price.
The value of a player that is being sold due to bad ability at in his current team is not rising, but falling.

Suggestions:
1) One can perform up to six changes his team roster during a season.

2) One can put for sell only up to two players at a single time.

3) Roster's salary could not changed by more than 15% from week-4 until playoff. Owner should plan and create a good team from start.

Last edited by Pini פיני at 1/10/2012 6:36:45 PM

This Post:
22
203378.2 in reply to 203378.1
Date: 11/25/2011 5:03:10 PM
Overall Posts Rated:
13361336
1) The more you sell players the more you get taxed on every sale. There is no need to actually limit seasonal roster changes. What if my team is starting to go bankrupt. I should not be limited of selling any of my players. After selling 6, I am forced to play with 3-5 scrubs the whole season? Really?
2) There is no need to limit players put on sale. Every time you list a player for sale you get a fan survey lowering hit. If I want to sell my players, then I should be able to do it. Same problem with bankrupsy.
3) How can you move 200k+ players any more? You are stuck again going bankrupt and nothing you can do about it.
Pretty pointless suggestions all together.

This Post:
00
203378.3 in reply to 203378.2
Date: 11/25/2011 9:20:46 PM
Overall Posts Rated:
172172
Again, more banging on the same issues with the same kind of nonsense. There already is a penalty for teams buying and selling too much. And for those who want to do it with expensive players, a bigger one now, since players need to be on their team until one salary is paid. So that reduces the margin of profit.

I don't really see the point of limiting the number of players you want to sell. What if you're promoting and you want to sell 4 or 5 guys that are not good enough to play in a higher division? By the time you got to the 5th guy the new season had already started. But when you have such a huge fountain of suggestions, there's just no helping it...

Don't agree with the playoff 15%. I do agree with a transfer deadline further away from the start of the playoffs though

This Post:
11
203378.4 in reply to 203378.1
Date: 11/26/2011 4:46:53 AM
Overall Posts Rated:
587587
Suggestions:
1) One can perform up to six changes his team roster during a season.

2) One can put for sell only up to two players at a single time.

3) Roster's salary could not changed by more than 15% from week-4 until playoff. Owner should plan and create a good team from start.

What is the rationale for any of these suggestions? They all seem random things to remember to me, only making the game more complicated. Some well-thought analysis would be welcome. Just how do they only limit day trading and similar transfer activity?

In particular I hate the third suggestion which appears a complete mess of things to remember and figure out. Ultimately I think it would create two transfer windows: an unlimited (well, provided that suggestions 1 and 2 are not implemented) transfer window for next season and a very limited one for the current season. Would it not be easier to just implement transfer windows and forget about the percentage game? (In a sense, of course, we already have transfer windows in place.)

This Post:
22
203378.5 in reply to 203378.1
Date: 11/27/2011 7:00:50 AM
Overall Posts Rated:
766766
Unfortunately i disagree with this suggestion entirely.

'Day-trading' as such, doesnt happen that often. Very few managers actually buy and sell players every day. There are some exceptions, and i have seen some teams which do buy and sell players often. But the existing limitations of:
- Reduced % profit based on length of players stay with team
THis limitation means that a 'day-trader' has to be so bloody good at his job, that its not something someone can just casually walk into and do.
If a user wants to spend countless hours trolling the market, in order to make a money, I say, good luck to them.

The 'trading' aspect of the game i feel, is one of the last things in the game that you begin to do and learn. I have just started to dabble with this aspect of the game, and its very much experimental and its just like an economic market, which is an exciting and interesting part of the game. I would hate to see that disappear.
I think, half the fun of this game would disappear, if you lost that ability to 'spot a bargin', know when the market is at its peak for purchasing that player, and calculated risks behind purchasing and keeping that player, whether you should train him in order to try and impreove him and sell him for profit etc etc etc etc.
Like i said, its an aspect of the game ive just started to dabble in, and its really cool and interesting. But far from day trading, and I would hate it if measure's that were suggested above, were brought in to limit this aspect of game.
Two thumbs down sorry.


Message deleted
From: SREZ
This Post:
00
203378.7 in reply to 203378.5
Date: 1/5/2012 10:20:54 PM
Overall Posts Rated:
260260
Stupid question, but will someone explain to me what day-trading is? I'm getting different impressions about what it is from different threads I read. Thanks.

This Post:
00
203378.8 in reply to 203378.7
Date: 1/6/2012 3:15:20 AM
Overall Posts Rated:
105105
Sorry Pini, big mistake. So many new buttons here. Didn´t mean to delete your post, but instead of Answering it, I hit "Change".

Leaving behind the colourful explanation from Pini, here´s something what makes a trader a daytrader:

(1) Buying / Selling players mainly for the economical impact, not for his contribution on the court.

(2) Watching the TL for "Bargain Players", and buying players at prices way below their later reselling value.

(3) Trying to re-sell them in no-time (instantly, or within weeks) for an amount which is x-times the buying price.

(4) Not spending much time to develop a player, but jumping at "options" when making a find.

The following methods are in place to limit daytrading:

(1) Transfer fee, which depends on both the number of players traded in the last 14 weeks as well as the time a player spent on your roster. Note that you will never get more than 97% of the trading value.

(2) "No-Trade" Time, which means every player has to be paid his salary at least once before beeing traded again.

(3) Starting Bid for Free Agents. The minimum bet for a Free Agent starts at 10 times the salary of that player. You therefore cannot buy big money FAs for "no money" anymore.


Daytrading usually excludes people buying cheap talent at some point, developing it for a short / medium time, and then re-selling it, which is also a quite common approach.

Daytrading actually happened most during the late seasons of the beginning era, when prices went through the roof and you can made a huge amount of money in a short time. With the "breakdown" of the market and the economical balancing happening as of late, the effect of daytrading has been extremely limited.

I wouldnt go as far and say that daytrading is not happening at all anymore, but from my (subjective) observations, the days when daytrading were the one and only way to get to the top are long gone. In fact, I don´t compete with any obvious daytrader in my league, nor have I met any as opponent over the last seasons.

Last edited by LA-seelenjaeger at 1/6/2012 3:29:42 AM

This Post:
00
203378.9 in reply to 203378.8
Date: 1/6/2012 3:32:30 AM
Overall Posts Rated:
13691369
This last message was in full by me. Hit the wrong button, too many of those (buttons) after waking up and no coffee yet. Note to myself: no posting without coffee. Sorry Pini!

Leaving behind the colourful explanation from Pini, here´s something what makes a trader a daytrader:

(1) Buying / Selling players mainly for the economical impact, not for his contribution on the court.

(2) Watching the TL for "Bargain Players", and buying players at prices way below their later reselling value.

(3) Trying to re-sell them in no-time (instantly, or within weeks) for an amount which is x-times the buying price.

(4) Not spending much time to develop a player, but jumping at "options" when making a find.

The following methods are in place to limit daytrading:

(1) Transfer fee, which depends on both the number of players traded in the last 14 weeks as well as the time a player spent on your roster. Note that you will never get more than 97% of the trading value.

(2) "No-Trade" Time, which means every player has to be paid his salary at least once before beeing traded again.

(3) Starting Bid for Free Agents. The minimum bet for a Free Agent starts at 10 times the salary of that player. You therefore cannot buy big money FAs for "no money" anymore.


Daytrading usually excludes people buying cheap talent at some point, developing it for a short / medium time, and then re-selling it, which is also a quite common approach.

Daytrading actually happened most during the late seasons of the beginning era, when prices went through the roof and you can made a huge amount of money in a short time. With the "breakdown" of the market and the economical balancing happening as of late, the effect of daytrading has been extremely limited.

I wouldnt go as far and say that daytrading is not happening at all anymore, but from my (subjective) observations, the days when daytrading were the one and only way to get to the top are long gone. In fact, I don´t compete with any obvious daytrader in my league, nor have I met any as opponent over the last seasons.

Last edited by LA-seelenjaeger at 1/6/2012 3:32:44 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
203378.11 in reply to 203378.10
Date: 1/6/2012 5:41:23 AM
Overall Posts Rated:
105105
This was what had been deleted...

It can generally be said that they are users who trade constantly to catch deals, and not for improving their team.

They are using the following things:
1) They can (currently) ask for any starting price for a player.
This is why you will see them fighting against limiting the max value a player can be purchased on. A value that needs to be limited and proportional to a player's skills-set.

2) There are always new users who will "make a mistake" and bid on any starting price.

3) There are always a bargains that can be purchased, as there is no semi-automatic auction system, they just need to wait for a slot of time where there are few users online and take an advantage of their spare time and purchase that type of player.
Using a Semi-automatic auction system where one can set a bidding (starting and max) would have eliminated that (you can read my suggestion regarding Auto-Auction suggestion to learn more about that), and that is why you will see those specific users fighting against it.

Of course this game is about BB-managing, and not an eBay-game or an Agent-game.
This is why this phenomenon needs to be E-L-I-M-I-N-A-T-E-D

Last edited by Pini פיני at 1/6/2012 6:02:19 AM