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Suggestions > Limit TL activity to 1-2 shorter periods a season

Limit TL activity to 1-2 shorter periods a season

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This Post:
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207515.1
Date: 1/27/2012 10:59:12 PM
Overall Posts Rated:
192192
Is the lack of TL limits hurting tactical development? This is something I thought of recently. Because the TL is always active, without limitations and deadlines (PO deadline doesn't count as the TL stays open), managers are more apt to sell players and buy ones who fit copycat strategies (LI) instead of finding the best way to win with what they have. The game is more about wheeling and dealing than it is about tactics, and in the end the slickest salesmen succeed, tactical ingenuity be damned. Meanwhile most of the available tactics are collecting dust because nobody bothers to really give them a try. Especially because TL prices are, and have long been, in a steady decline, if you stay pat, you will be left behind. Training doesn't go fast enough to stay level with with TL flipping.

Anyone think there should be limits on TL movement - for example, an offseason period (lasting 2-3 weeks into the season) and an all-star break period? Sort of like in int'l football. I think it'd help the game, but BB would never go for it because it would decrease page hits.

Last edited by RiseandFire at 1/27/2012 11:06:28 PM

This Post:
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207515.2 in reply to 207515.1
Date: 1/27/2012 11:43:14 PM
Overall Posts Rated:
14651465
I think that you should be able to buy and sell players all the time but I do strongly think the renting of players for the playoffs/relegation series is getting out of hand and would like to see the same thing as they have in the NBA where one week after the all star break is the cutoff for rostering players for the playoffs. It would requite a lot more skilful planning and make it much harder for teams to "rent a beast" ($250k for two weeks as well as $500k loss on the transfer in/out is well worth it to not relegate after a season on the salary floor).

This would not require any major coding at all. They already have a cutoff date, just need to edit that date and easy fix. Trivial difficulty.

The second aspect to this is also trivial. They have a four day minimum limit on how long teams have to hold onto players, make it four weeks. Seems like a fairly reasonable time for a minimum guaranteed contract. Again a trivial coding change but would kill daytraders in one fell swoop.

Last edited by yodabig at 1/27/2012 11:45:48 PM

This Post:
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207515.4 in reply to 207515.2
Date: 1/28/2012 1:32:51 AM
Overall Posts Rated:
192192
Sure, both are positive changes, but I don't think they address the problem of unrealistic player movement and tactical naivete. The changes probably have to be bigger than that.

This Post:
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207515.5 in reply to 207515.1
Date: 1/28/2012 1:58:49 AM
Overall Posts Rated:
968968
I like the idea of having 'transfer periods' just maybe more often then that. Every other week until a playoff deadline(soon after allstar weekend) and then every week until the new season starts(with these players being imeligible for playoffs)?

This Post:
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207515.6 in reply to 207515.5
Date: 1/28/2012 10:05:28 AM
Overall Posts Rated:
237237
Or alternatively you can have a compromise. Enabling buying and selling as per normal and just limit it so that say a week after the all star break, any new transfers in will be ineligible for playoffs.

It keeps the market going throughout the season but at the same time really hurts those teams that want to play the rent a player strategy as they have to hold on to the player for longer.

This Post:
11
207515.7 in reply to 207515.6
Date: 1/28/2012 10:27:36 AM
Overall Posts Rated:
192192
It doesn't address the fact that this game is all about fooling less knowledgeable managers and climbing the financial ladder, and not at all about actually knowing how to choose and train for tactics that are not LI.

People get bored of and quit this game once the TL becomes more of a chore than a hobby, and the game then requires an unwanted time commitment lest other managers with time on their hands surpass you. Ideally, if you know what you're doing tactically, you could sit back and execute a long-term plan. But in BB, there's no such thing as a long-term plan other than "tank and flip players for profit. This is because, as a rule and without exception, whenever you stand pat, your team loses value.

I've been wondering why the game loses so many old managers and has shrunk since I joined about two years ago, and this is probably one large reason why.

Last edited by RiseandFire at 1/28/2012 10:29:34 AM

This Post:
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207515.8 in reply to 207515.1
Date: 1/28/2012 11:20:54 AM
Overall Posts Rated:
916916
If something like this happens, the chinese community will stop playing xDDDDDDDD.

This Post:
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207515.10 in reply to 207515.8
Date: 1/28/2012 12:32:44 PM
Overall Posts Rated:
192192
No, they'd change their strategies accordingly just as everyone else would do. Chinese managers run the TL because they've rightly identified it as the best road to BB success. The ridiculousness of the strategy only underscores the need for change.

Actually given how little free time people often have out here I'd imagine the BB community in China would rise drastically if the need to log on so damn much went away :p

Last edited by RiseandFire at 1/28/2012 12:33:15 PM

This Post:
11
207515.11 in reply to 207515.7
Date: 1/28/2012 12:59:07 PM
Overall Posts Rated:
105105
I just wanted to bold out the main thing at what you said here.
A say, that is commonly said here.


People get bored of and quit this game once the TL becomes more of a chore than a hobby, and the game then requires an unwanted time commitment lest other managers with time on their hands surpass you


The problem is that, there are too many eBay gamers here, and they like it this way...

I've suggested due to that an "semi-automatic auction system". I believe that this is that you are looking for.

Last edited by Pini פיני at 1/28/2012 1:59:17 PM