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help training this SF

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208060.1
Date: 2/4/2012 4:25:10 AM
Overall Posts Rated:
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hello, how can i train this guy from now on? i think he is best a SF
please tell me how his final form should be? as a balanced SF or outside based SF, I don't like inside based SFs i guess.
also, please say which skills shall i train first in first season, then 2nd season, etc till he is complete. training is given single position and salary is not an issue of course since he is a SF and also I want to build a very unique player :)
thanks for helping in advance :)

Weekly salary: $ 5 350
Age: 18
Height: 6'6" / 198 cm
Potential: superstar
Jump Shot: respectable Jump Range: respectable
Outside Def.: respectable ↑ Handling: strong ↑
Driving: respectable Passing: respectable
Inside Shot: mediocre Inside Def.: strong
Rebounding: average Shot Blocking: atrocious
Stamina: mediocre Free Throw: proficient

This Post:
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208060.5 in reply to 208060.4
Date: 2/8/2012 10:04:54 PM
Overall Posts Rated:
383383
Seems as a real popular thing to train SF's nowadays so dont know how to make one that is real unique. But if you want a real good one this could be a good build.

JS : 14 JR :  9
OD : 15 HA : 14
DR : 16 PA : 10
IS : 14 ID : 15
RB : 9 SB : 1


SB gets what it gets through cross training and secondary training, RB not as high as it eats a lot of potential and the same goes for JS. THe higher DR you can get in on him the better in my opinion. That is where he will be brining in many points for you.
If you have JS/JR at 12/11 instead of 14/9 you can get OD to 16 and IS to 18. Perhaps a better build.
But i guess it will be a race against time to reach those skills.
Pretty much player though for a 65k salary =)


looks like a good build. just some thoughts:
1.don't underrate shotblocking (especially for help defense / zone defense)
2. don't overrate driving, even if i agree its not meaningless.
3. Insideshot has no impact on salary as long as the player is listed as sf, not sure about this with potential
4.you are right, rebounding eats potential on one player, but shouldnt be decent teamrebounding better for a team, since mega-high rebounding on pf's/c's eats their potential for other skills + costs a lot of salary?

This Post:
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208060.7 in reply to 208060.6
Date: 2/9/2012 6:59:05 AM
Overall Posts Rated:
383383
my point is: building a player as an individuum (eg for international teams) is maybe not a player your team needs. i just think there is not THE 'perfekt player'. its about teambuilding. there are many ways to build a player as log as he fits to your tactical needs.

to shotblocking: lets agree - just for theory - shotblocking is worthless for the gameengine. how long you think it will take raising is+id+reb with atrocious shotblocking on a player with 6''6' thinking about the elastic effect?