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Game shape

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From: TrinZ
This Post:
11
215437.1
Date: 5/1/2012 10:23:03 AM
Overall Posts Rated:
134134
After debating in the Israeli forum about problems with the game in general we found an issue that seems possible to improve quite easily (maybe):

the change:
Instead of having a game shape scale of 1-9 we can have a scale of 1-20
Also changing accordingly the game shape drop and increase rate to 3-4 levels for players that passed their minutes.

Why:
at the moment the game shape issue makes many teams lose games intentionally in order to prepare for an important game (cup or league ) thus making the game less competitive - the new scale will not solve the issue completely but reduce the difference between game shapes and therefore help teams to sometimes be able to sacrifice game shape instead of sacrificing a game.

Last edited by TrinZ at 5/1/2012 10:30:35 AM

This Post:
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215437.2 in reply to 215437.1
Date: 5/1/2012 11:18:04 AM
Overall Posts Rated:
406406
[x] In before "game would be too easy"

This Post:
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215437.3 in reply to 215437.2
Date: 5/1/2012 11:24:50 AM
Overall Posts Rated:
134134
I actually think the game would be more competitive as there will be less teams throwing games...

From: CrazyEye

This Post:
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215437.4 in reply to 215437.1
Date: 5/1/2012 11:44:08 AM
Overall Posts Rated:
959959
i don't see the difference with it, is it more like mutltiplying the current game shape *2-3 if the impact is reduced. if it has the same impact, managing gameshape get even more important, since you loose more level if you play more games.

If you want people playing there stars more, you should maybe reduce or eleminate the effect of current overplaying on gs ;)

Last edited by CrazyEye at 5/1/2012 11:44:27 AM

From: TrinZ

This Post:
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215437.5 in reply to 215437.4
Date: 5/1/2012 11:52:44 AM
Overall Posts Rated:
134134
We debated your suggestion and came to the conclusion that it would hurt the competitiveness more then help it...

The difference in what we are suggesting is that there is more room for letting the game shape fall a little without suffering a major catastrophe the next week but suffering a minor catastrophe ( ;

It's sort of a fine tuning...

From: CrazyEye

This Post:
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215437.6 in reply to 215437.5
Date: 5/1/2012 12:04:41 PM
Overall Posts Rated:
959959
i doon't see the difference from your suggestion, to the current system. I mean if the GS drop on a scale from 1 to 9 about too point,s, or at a scale from 0-20 for 4 points is relativ the same. When i expect, that GS 20 is similiar to 9 here, and the scale is nearly 2 for one.

If the gs difference is managed like today, so that GS 18 to 20 is like the difference from 7 to 9 then you have to watch your minutes even more carefully.


From: TrinZ

This Post:
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215437.7 in reply to 215437.6
Date: 5/1/2012 12:17:35 PM
Overall Posts Rated:
134134
This is why i wrote 3-4 and obviously it's negotiable....
The difference between GS level will be spread as well...

The point is spreading the levels so that there is more flexibility in order to subtle the catastrophe caused by GS loss.




This Post:
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215437.8 in reply to 215437.3
Date: 5/1/2012 12:19:57 PM
Overall Posts Rated:
406406
As far as I understand this suggestion... What you are asking for - more or less - it the abolishment of the "60 minutes"-optimum.

Even if you changed the scale from 1-9 to 1-20 it would not change anything, as there are already sublevels in GS, so a shift from a 9 point scale to a 20 point scale would only mean that the (sub)levels would be displayed more accurately.

From: CrazyEye

This Post:
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215437.9 in reply to 215437.7
Date: 5/1/2012 12:23:09 PM
Overall Posts Rated:
959959
but having more then a 1,5 drop with the current system, is a very big loss where you need to play a player nearly 3* 48 minutes. Normally it is pretty easy to keep your player betwen 7 and 9, as we know the gs drop faster when it is high and raise faster when it is low and even then one bad week normally let it drop to 8 and when it drop to 7 it have many sub which you can see with the dmi. (which still means roughly just doubling the scale, and make it maybe better to read)

If you don't want to reduce the effect of overplaying, that even quite normal.


Last edited by CrazyEye at 5/1/2012 12:29:17 PM

This Post:
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215437.11 in reply to 215437.8
Date: 5/1/2012 1:42:30 PM
Overall Posts Rated:
134134
On the opposite- i think the 60 min optimum would be better kept since the sub-levels would be more obvious.

The main change would be in the approach of the teams towards losing GS.

Since if they keep it on 17-20 most of the time they would mind less lowering the game shape to 13-16 for a week than going down from 9-8 to 6-7.

Anyway, thank you for the building criticism - it can only improve the offer- i also put a link to this offer on the debate in the israeli forum so that other people can put their input here.



Last edited by TrinZ at 5/1/2012 1:44:30 PM