Australia National RequirementsAfter a season of managing the national team, I now have a much better idea of what requirements must be set. While it's only a guideline, I hope it can help assist managers in deciding what skills are necessary in building a quality national player.
Below are the minimum requirements with a bit of comments about each skill. I've split the skills into two categories, main skills and bonus skills. Main skills are the key skills that are looked at when selecting a national player however bonus skills could give this player an edge over another in terms of selection. Also it can help cover their own weaknesses.
Also, please note the national squad will depend on the national talent pool so sometimes we may bend the rules and allow players below the requirements in making the team.
For all those who want to begin training a national player:
-Suggested trainer level: 5-7
-Suggested player potential: MVP or higher, while balanced SF should be Superstar or higher
For more in depth discussion of these guidelines and your players, I suggest joining our national off-site forum: http://forum.buzzerbeaterstats.com/index.php
Point Guard (PG):
I control the rock! Can't be scared of running into walls!
Main Skills
Jump Shot (JS) - Stupendous (17+)
The PG needs to score sometimes so can't be a complete dud at shooting.
Jump Range (JR) - Prolific (11+)
To run an outside tactic we need quality jump range shooters who can beat outside defence. Even a PG needs to be able to score mid range jumpers and threes.
Outside defence (OD) - phenomenal (18+)
If you're any lower you'll have a tough time cracking the team. Actually, I would like to see it even higher if possible. The PG is the one who runs the offense so the higher the OD, the more we can disrupt their passing abilities.
Handling (HD) - stupendous (17+)
The PG needs to be able to handle the ball while also create steal opportunities.
Driving (DR) - stupendous (17+)
Even the PG needs to score sometimes and driving will help create better quality shots and more often.
Passing (PS) - Prodigious (16+)
How can a PG distribute the ball to others if he can't pass? The higher the better since this will allow the team to create more quality shots. Quality shots mean more likely to score.
Bonus Skills
Inside Shot (IS) - Respectable (7+)
Always handy to have some inside shot to get those layups/dunks in.
Inside Defence (ID) - respectable (7+)
Opposite of inside shot, helpful in preventing opposing PG in scoring their layups/dunks.
Last edited by Whitebeard at 12/2/2012 12:49:31 AM