Hello,
Since "tanking" can really take all the fun out of the game for managers playing against such teams, a&nd also because i reccently read the following piece of news (following section), i would like to make some suggestions to make teams "tank" less :
"It has come to our attention that there is an increase of teams ‘tanking’ - losing games on purpose. We understand that tanking decreases fun for other managers, be it the opponent in the match or other league members, and are currently discussing whether or not a game change is required to make tanking a less desirable strategy. If a decision to make this change is reached, you will of course be notified beforehand."
I came across thie piece of news by you, and would like to make a suggestions to make it less attractive :
When teams are "tanking", they generally will sustain a bigger defeat, meaning losing with a greater point difference. So i would like to suggest, that the more a team loses in points difference, the greater the impact on the amount received via the fanshop (in economy).
Also, the other way around, when a team wins with more point difference, also the positive impact in the fanshop revenu should be bigger.
And also, it should have an impact on the supporters, those coming to watch the next game as well as in the supporter inquiry that happens by the pr-manager.
That way, with those 2 impacts, teams will think twice before deliberately tanking a game, because it means negative impact for them on their economy, but also positive impact for their opponent on his economy.
And i'm pretty certain, if those were the consequences of tanking and thus losing big, managers won't certainly tank so quickly anymore !
best regards,
Eagle.