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New feature-minutes

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From: SammyO
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00
226776.1
Date: 09/11/2012 12:34:22
Overall Posts Rated:
1010
I think a lot of managers can encounter problems with maintaining game shape. Sometimes the coach does not do exactly what we want. I want to suggest a "rotation" for when we set lineups. Having a tool to approximate how many minutes each player gets. Maybe a drop down menu that says 12,24,36,48 (something simple). This way, you can have a starter play half the game, 3/4, or the whole game depending on how you want to manage game shape/training.

This would get rid of the pains of having a star player come off the bench and play 40minutes, or constantly struggling with game shape because the simulation has a mind of its own.

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226776.2 in reply to 226776.1
Date: 09/11/2012 12:41:50
Hamburg Albatrosses
II.4
Overall Posts Rated:
82638263
Second Team:
Korean S. Fighters
i think this has already been suggested and i definitely don't like this idea. it would take a lot of the challenge out of the game because you have to know how your team will perform. and if you had that option that you suggest, I could set up my hole season and have training and gameshape always in the way i want it. in m opinion, managing minutes is an important part of the game, so i'll be happy if it stays that wayY

Du hast nicht genug Geld, um dieses Gebot abzugeben!
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226776.4 in reply to 226776.3
Date: 09/11/2012 18:22:06
Overall Posts Rated:
172172
I also agree that minute managing is one of the challenging parts of the game, so we should keep it that way.

But while we're on topic, I think we could make tactics more interesting if we had more options in the substitutions part. Maybe choose the player you'd like as the first man off the bench, to give you more control on the lineups you have out there. And even some tweaks on the patterns. Right now the starters always start quarters, and subs get in towards the end (sometimes sooner). You could have an option of having subs play at the beginning of the 2nd and 4th quarters instead of at the end. There may be better ideas than these. I'm not advocating for more control over minutes and such, just more freedom in the substitution patterns.

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226776.5 in reply to 226776.4
Date: 09/11/2012 18:28:19
Overall Posts Rated:
13691369
Or choosing a lineup which should FINISH a game if it´s somewhat close.

Zwei Dinge sind unendlich, die Dummheit und das All...
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226776.6 in reply to 226776.1
Date: 09/12/2012 02:24:31
Overall Posts Rated:
1111
Try "Coach picks from depth chart". You can still get 48 minutes from certain positions, and more bench minutes.

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226776.7 in reply to 226776.5
Date: 09/12/2012 02:27:33
Overall Posts Rated:
952952
That's the suggestion I like the most. I know you have the "Depth chart until 4th" option, but whenever I used it I haven't noticed any drastic changes.

From: SammyO
This Post:
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226776.8 in reply to 226776.7
Date: 09/12/2012 22:38:34
Overall Posts Rated:
1010
Those are all good points you guys brought up. It is part of the challenge. I do agree with the minor tweaks. Having a 6th man, or choosing an 8 or 10 player rotation are options. Also, Finishing games is a major problem, there is no reason the game engine should play the starters in the beginning of the 4th and sometimes play the majority of the last 6 minutes with the bench players when the starter is available.

From: rcvaz

This Post:
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226776.9 in reply to 226776.8
Date: 09/13/2012 00:01:25
Overall Posts Rated:
172172
The 4th quarter has many nightmare possibilities. You may end up having subs play too many minutes and lose touch in a close game. Or you can get to the 3 or 2 minute mark without the subs having played, at which point they get in to play 30 seconds, and that results in too many minutes for the starters. Having the option of playing subs in the beginning of the 4th would be a plus in this sense. But it's not the end of the world as it is! :P

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226776.10 in reply to 226776.9
Date: 09/13/2012 00:39:50
Overall Posts Rated:
1111
More control over managing minutes makes sense. I agree that it would be something to look forward to in the future. But as of now, my main issue with minutes relates to "Strictly follow depth chart" because it doesn't always strictly follow the depth chart in blow-outs.

For example, Let's say I want to play a SF and PF for 48 minutes. So, I would put them in as a starter, bench, and reserve.
Then let's say I want to start a PG, SG, and C. So, I'd put them in the starting slots.
Then let's say I want another 3 guys to play backup PG, SG, and C. So, I put them in the backup slots.
Then in case of a blow-out, I want a young player or scrub to play PG, SG, and C. So, I put them in the reserve slots.

So, what happens if it is indeed a blow-out?

The SF and PF get substituted out (even though they occupy all 3 slots) because I have 3 other guys occupying the reserve slots at PG, SG, and C.

Then how do I feel?

I feel angry with the coach because he didn't strictly follow the depth chart.