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What offense should I run?

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This Post:
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228234.1
Date: 10/10/2012 6:01:23 PM
Springfield Storm
III.1
Overall Posts Rated:
7676
PG:
Jump Shot: Marvelous
Jmp Range: Average
Driving: Wondrous
Hadling: Marvelous
Passing: Prominent

SG:

Jump Shot: Marvelous
Jump Range: Average
Driving: Prodigious
Handling: Marvelous
Passing: Respectable

SF:
Jump Shot: Prolific
Jump Range: Prominent
Driving: Sensational
Handling: Senational
Passing: Respecable

PF:
IS: Prolific
JS: Average
Driving: Average

C:
IS:Prominent
And not that good of secondaries

So what offense should I run???

This Post:
00
228234.3 in reply to 228234.2
Date: 10/10/2012 11:24:02 PM
Springfield Storm
III.1
Overall Posts Rated:
7676
I actually just bought a player so that should help. But thanks for answering the question(: So does anyone have any real answers?

From: rcvaz

This Post:
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228234.4 in reply to 228234.3
Date: 10/10/2012 11:57:52 PM
Overall Posts Rated:
172172
GM-Perpete is right, no tactic will work properly unless you keep your players in good gameshape. I suggest buying a few 1k scrubs to absorb scrimmage minutes when needed.

With that being said, I would maybe run a "Motion" offense. Your guards have poor JR, but your SF and PF may cause some trouble in the perimeter. Your guards and SF have great driving, which could be used for "Look Inside" if they also had decent enough IS, but since you didn't mention that I'm assuming it's not that great. If you don't like "Motion", then probably "Patient". I would stick to low-pace offenses, because your players' passing is not great, so a fast pace can lead to many turnovers.

This Post:
00
228234.5 in reply to 228234.1
Date: 10/11/2012 12:03:34 AM
Overall Posts Rated:
7878
given that you have JS on all thru your SF, i'd probably focus more towards motion or run and gun to start. Decide whether or not they can hit 3's and make your decision between the two on that. Can also slow the pace way down and still probably do ok, dunno what your defense is like.

edit: i was distracted and 6 minutes late on the same exact response -.-

Last edited by FuriousSK at 10/11/2012 12:04:27 AM

This Post:
11
228234.6 in reply to 228234.1
Date: 10/11/2012 12:59:39 PM
Overall Posts Rated:
137137
Try run and gun

This Post:
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228234.7 in reply to 228234.6
Date: 10/13/2012 1:27:59 PM
Overall Posts Rated:
7878
run and gun is slightly more 3pt'r oriented. If most of his players have poor JR, then taking a handful less a game and going for 2's will be more benefitial. Although i think i'd agree that his best strategy is in utilizing his strong outside presence.

This Post:
00
228234.8 in reply to 228234.1
Date: 10/13/2012 2:51:55 PM
Overall Posts Rated:
455455
To answer your question, I would go with motion. But as others have mentioned, until you fix the gameshape of your entire team it really won't matter. Stop playing your best players in scrimmages would be a very good place to start.

This Post:
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228234.9 in reply to 228234.7
Date: 10/13/2012 10:36:41 PM
Overall Posts Rated:
137137
Yes i agree.

From: E.B.W.

This Post:
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228234.10 in reply to 228234.1
Date: 10/14/2012 8:12:45 PM
Overall Posts Rated:
26152615
Plain and straight forward: Run Motion.

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