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Crowd management

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From: Taloch
This Post:
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234789.1
Date: 1/17/2013 4:47:53 AM
Overall Posts Rated:
7272
I wanted to give my opinion about how crowd management could evolve to give us more flexibility, more tactical options about which games we should choose or give up.

I apologize if my English is not very good, as a good French guy I’m not really fluent …

Right now, crowd attendance is only based on your last match, most of the time played away. In order to try to have better incomes, lots of managers want to win their away game, and play it cool at home. In my mind, this is not representative of the real sport spirit.

That’s why I want to purpose a new way of crowd control.


Currently : 100% based on your last game box score

My opinion : Should be based on : 45% of your last home game box score + 30% of your last away game + 17,5% of your second last home game + 7,5% of your second last away game.

This repartition is giving more importance to the show you could give to YOUR fans, those who take their car to come to your arena. I don’t want to talk about point average influence, it’s another debate, I don’t whine about this, it suits me as it is. This offers more equity to managers, depending on the calendar. Some have two home games in a row, some other two away games in a row. Moreover, to give up a match has less influence but last a little bit more. It offers a new way of considering the cup matches I think.

To put it in a nutshell, I suggest to give importance to the 2 last home games and 2 last away games, to give us more tactical strategies. Cup games results are not concerned by my post.

From: Tuck

This Post:
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234789.2 in reply to 234789.1
Date: 1/17/2013 5:31:45 AM
Overall Posts Rated:
12611261
Hello !

I think the formula is much more complicated than you think.
That's also why we have a page based on the fan's mind.

Also, by reading the rules : (sorry for french rules extract)
" Les supporters de BuzzerBeater sont connus pour leur volatilité, et peuvent retourner leur veste à la première défaite."
Meaning the fans are able to switch their mind from one day to the tommorrow.
This is the main problem.

The crowd is too much based on the last game result, and not on a global overview.
If you have been a great team by the past, you won't loose your fans this fast. (Look at Glasgow Rangers in scotland Football for example...)
So ok, they have some improvements to do on this point, because basically, the real fans never forget the big successes from more than 1 season ago...

Last edited by Tuck at 1/17/2013 5:33:55 AM

From: Taloch

To: Tuck
This Post:
00
234789.3 in reply to 234789.2
Date: 1/17/2013 5:59:04 AM
Overall Posts Rated:
7272
Formula is probably more complicated than suggested, but i just wanted to split the last match effect into the 4 last matches effects, without changing the others data of the formula !

I think it´s not a big programming change but could suits a major part of us ! Couldn't it ?

From: Taloch

This Post:
00
234789.5 in reply to 234789.4
Date: 1/18/2013 4:26:49 AM
Overall Posts Rated:
7272
I understand it´s not a major issue. But i think it could be a realism improvement quite easy to program. I guess developers are working on more difficult problems but it could be an easy way to give something new in the game. It´s all about changing some values.

Some managers will obviosly whine, but it will avoid some managers to have always a filled arena just winning their away games. It´s an awful game design, as day trading was, that must be changed.