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Game shape and game shape training

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From: Jokehim
This Post:
77
235050.1
Date: 1/23/2013 7:06:54 AM
Jokehim Maniacs
SBBL
Overall Posts Rated:
188188
Second Team:
Jokehim Maniacs II
Probably been discussed a lot of times before but at least not on first page of suggestions.

My suggestions (that are very well connected to each other) are:
1) Remove game shape training. It is already removed at Hattrick and works well there as far as I know. It makes sense that teams in top division should train their players.

2) Let 60-80 minutes a week be unpenalized in regard to game shape. Today 70 minutes seems to be upper limit. It makes sense that your best players should be capable of playing two matches from start. That you might struggle to give your bench players enough with minutes is a consequence of this. Isn't it logical that players who plays a bit less have problems to be in top shape?

3) Decrease the maximum time for starters so that it with Let Coach Decide at most is around 40 minutes a match. Today it is usually close to 48 minutes even if you have a backup player at spot two in position. My wish is that your backup players should have a more decisive role for the matches than I think they have right now. It would as well make sense that you rotate with 8 players instead of 10. Playing with 8 players today makes it too difficult to avoid having more than 40 minutes for starters in a match and then game shape will, as most know, be screwed up unless you train game shape.

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235050.2 in reply to 235050.1
Date: 2/8/2013 1:20:32 AM
Overall Posts Rated:
3131
3) Decrease the maximum time for starters so that it with Let Coach Decide at most is around 40 minutes a match. Today it is usually close to 48 minutes even if you have a backup player at spot two in position. My wish is that your backup players should have a more decisive role for the matches than I think they have right now. It would as well make sense that you rotate with 8 players instead of 10. Playing with 8 players today makes it too difficult to avoid having more than 40 minutes for starters in a match and then game shape will, as most know, be screwed up unless you train game shape.

I think this should be up to the individual or else not changed. Some managers (like me) will want their players to play a full game or close to it if the game situation calls for it. If I set my sub pattern to give the coach full control, it means that I want him to make all the decisions, even if it means playing a player more than 40 minutes. Perhaps substitution and usage tactics are due for expansion. Forcing LCD to use backup players for a certain number of minutes per game is the opposite of expansion. I would like to eventually see managers allowed to set a target number of minutes played for each player, that a coach will meet under ideal circumstances.

Backup players should have the role that the manager wants them to have. If a manager can get away with dressing only five players for a game, he should be free to take his chances. If a manager always dresses 12 players, he should be free to do that. We should want to encourage more tactical creativity/flexibility/freedom, not less.

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235050.3 in reply to 235050.2
Date: 2/8/2013 7:27:16 AM
Jokehim Maniacs
SBBL
Overall Posts Rated:
188188
Second Team:
Jokehim Maniacs II
You missed my point. My point is that players who plays more than 40 minutes will lose so much in capacity that the bench player must be really poor to not be played instead. As it is today a 40k player could get over 40 minutes even with a 20k backup player. If you got a backup player that is that close in capacity it does not make sense that he is used so little in a game. Currently you can have even 3k players as backup to a 100k player without being punished as the 100k player seems to be able to play really well for his full minutes. You get punished in terms of game shape but this punishment you can pretty well compensate for by training game shape which basically means that you can almost use only 5 players and let them play 48 minutes every league match ...

From: brian

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00
235050.4 in reply to 235050.1
Date: 2/11/2013 8:16:01 PM
Overall Posts Rated:
576576
great post, i kept meaning to suggest the removal of GS training. from a tactical angle i get that you can give up training, but from a realism angle it doesnt make any sense. its BB's form of performance enhancing drugs, time to reform.

strictly follow depth chart uses starters too much and LCD (set, not blank) is even worse. in competitive leagues those two options make it challenging to play your best team twice. LCD blank is the best at mins distribution but youre forced to give up control and trust the GE. Plus LCD blank always has a handful of odd subs, particularly when a player is shooting FT's and it has to sub in another player, forcing the FT shooter way out of position.

dealing with the the imbalances outlined above feels like dealing with an old car that needs extra attention to keep going.

Last edited by brian at 2/11/2013 8:16:52 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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235050.5 in reply to 235050.1
Date: 2/13/2013 6:51:26 AM
Overall Posts Rated:
952952
3) Decrease the maximum time for starters so that it with Let Coach Decide at most is around 40 minutes a match. Today it is usually close to 48 minutes even if you have a backup player at spot two in position. My wish is that your backup players should have a more decisive role for the matches than I think they have right now. It would as well make sense that you rotate with 8 players instead of 10.


I agree. It's impossible to equally split minutes between two players on same position, unless it's a blowout. I guess BBs don't want us to be able to manage minutes perfectly because it would make keeping players at Proficient GS too easy. Also Stamina doesn't have as big impact as it should. In this game (19776), France's C had Stamina 4 at that time. Increase Stamina's importance and "Let coach decide" option will be much more realistic.