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Suggestions > Time to get rid of transfer % losses?

Time to get rid of transfer % losses?

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235227.6 in reply to 235227.5
Date: 1/27/2013 9:16:53 PM
Overall Posts Rated:
13691369
Well, besides all the active / passive stuff - the supporter / non-supporter thing is pretty different from what you´re coming from.

Being a supporter doesn´t make you a more active player than any other, aswell as being a GM doesn´t switch you from being a user towards an "owner".

The transfer fee is actually something to stabilize rosters, which is a highly recommended feature by both supporters and non-supporters. There´s a huge dissatisfaction with teams constantly changing their rosters not only because of "the benefits" for those who do, but also because it´s a annoying thing to cover with.

It´s fine that you gain -some- advantages by being active and around all the time, but it´s silly that you -have- to be around 24/7 to get to the top. By removing all fiscal limitations to day-trading and probably even going the next steps you´d effectively punish those who spend medium time with the game, which is probably 60% of the users. being around often enough to keep the team and franchise intact, but not logging in at least 2-3 times a day is a perfectly fine concept to keep the game interesting for a large community. if you lose contact "to the rest of the league" because you have to cut down your online activity even for just two or three weeks, you´ll be quickly off this site, as it happens to pretty much everybody at some point. If you make any MMO a game where 24/7 is key, you´ll shrink it down to a core of probably addicted and high octane players. You need to find a balance between "some" benefits and "still playable" for those medium users.

The fiscal limitations stabilize the game in a way, as they make it harder to "print money" out of transfer list steals. they also keep the economy balanced to some degree, and they encourage people to develop or at least plan their teams personal resources.

In the end, this might not be the most realistic transfer list simulation nor the greatest economic simulations of all times, but any professional sports team day-trading 2-3 times their usual roster size over the course of a season for no financial share going anywhere would be so much out of line that it´s not even worth mentioning. Even in real life there´s -always- someone who grabs a part of the stick, so why shouldn´t there be in BB?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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235227.9 in reply to 235227.8
Date: 1/27/2013 9:40:39 PM
Overall Posts Rated:
13691369
I don´t think Suggestions fall "on deaf ears" by itself - and I´m pretty sure that´s not what GM-Perpete wanted to say. The overall "sense" for features, need for improvement etc. is more or less directed towards making the game more stable and less influencal to ... let me call it ... Guerilla Strategies. If there´s a fast way to get to huge loads of money without gaining at least a solid understanding of how the game and the engine and so on work (like there was with tanking, 5th place finishing, selling your whole roster mid-season or at the start of the season only to buy key players at playoffs start and either keep the league or even win promotion) there´s a huge community wide ... consense? that those strategies are unwanted and ruin the fun.

With that overall direction the community has taken, your suggestion, going more towards empowering those fast-earning strategies than putting additional limitations on them, is simply moving against the big majority of expressed feelings, and that is what´s meant by Perpete by "falling on deaf ears". Nevertheless, Suggestions is not a popularity contest, they are viewed, listened to, and followed. Whether they are implemented or not or for whatever reasons remains a great secret though until it´s done. Still worth discussing things though.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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235227.10 in reply to 235227.8
Date: 1/27/2013 9:54:39 PM
Overall Posts Rated:
766766
Ive been looking at the 'trading' part of the game this season - not actually actively participating but just investigating.

I think the trading part of the game is a very interesting, but also very difficult part of the game. What you suggest would make it easier, but then again, i like the challange. If it was too easy, then everyone would do it, and it would be near on impossible to 'day-trade'... ther wouldnt be any bargains!

Are you able to provide some stats on what % ur sale price goes down to? The lowest ive seen mine go down to is 83% which i think is the norm. If it indeed does drop to 60% or even 70% then can you match 'number of sales from the team' to what % it drops to? im very curious to know about this.
If its a small number of sales - like, 10 transfers in half a season = 20% drop - then i agree, it should be this high.

Personally i like the 'must keep for one week' rule.

This Post:
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235227.11 in reply to 235227.8
Date: 1/28/2013 7:12:42 AM
Overall Posts Rated:
587587
I also thought that maybe this time by bringing a point of concern up civilly would help me be heard more than others that ive seen fall on deaf ears in the past.

The BB team reads every thread in the Suggestions forum. They however do not respond to every proposal regardless of whether said suggestion ends up implemented or not.