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Team progression theory

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From: WFUnDina

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235745.3 in reply to 235745.2
Date: 2/10/2013 12:01:35 AM
Overall Posts Rated:
394394
You don't always have to necessarily have to sell your 32 year olds. I, myself wouldn't look it that way. I would build from the ground up, start training 2 18yos, at this point for you, I'd wait until next season to start this, and start building that way. Rather then trying to buy on the TL and sell when they start to drop. I'd rather have 22YOs that go up and you save on their salary while they are training.

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235745.4 in reply to 235745.3
Date: 2/10/2013 9:22:02 AM
Overall Posts Rated:
126126
Pair both these ideas together and I think you have a winner

Though you made it seem like your team only has 5 people

This Post:
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235745.6 in reply to 235745.5
Date: 2/10/2013 2:34:41 PM
Overall Posts Rated:
5959
Depending on your situation I think it's a good strategy, but getting players at a young age and keeping them longer has benefits too, for merchandise income for example. You'll get most of the extra costs of buying younger players back with the increased merchandise profit. However, if you are short on cash and need to invest in your arena first, I think it's a very viable way to manage your team. I'm doing the same, though not specifically with 1 year between each player. I just keep looking on the TL for players around 28-32 that are good value for their money and try to get some steals, who I can sell at a profit or for the same value after using them for a season or longer.

From: GM-hrudey

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235745.8 in reply to 235745.1
Date: 2/11/2013 12:55:32 PM
Overall Posts Rated:
32293229
More than that, I think it's better to think of a player as having a lifecycle on your club. The way I've always done it is generally when I buy players it's so that they can start for me, and then as my team needs change and trainees progress, etc., they transition into a backup role over the seasons. At some point when they slip further and further down the bench, it becomes time to sell them. Moving guys before they hit 33 is good too, but some players may not be able to keep up with your team's progress long enough to reach that age with your team.