you were blowing out the team and it went to garbage time, where the coach always takes the starters out for some rest and the bench in for minutes. it's how a typical blowout is supposed to be.
Except that the coach, given free reign, didn't and doesn't do that. The coach "always takes the starters out", except when using LCD. Also, this is a regular occurrence with LCD - I constantly see my starters play regular minutes under LCD, even in blowouts. Either this is a "feature, not a bug", or LCD is faulty.
also, you had 12 guys in the game which made it almost impossible for your SG to play all 48, b/c you still would've blown them out and the coach TAKES EVERYONE off the bench and gives the starters rest.
I have in the past used LCD with more than 9 players dressed and still had players play a full game per my own instructions. And, of course, it should not be impossible for a player to play a full game under any circumstances if the manager asks for it. Unless I am underestimating the difficulty of coding this, it seems like it would have been one of the simplest things to make allowances for. "OK, I want such and such players to play the full game unless they get hurt or foul out, period. The rest of the lineup is at your discretion."
for your SG to play all 48 you have to put the Strictly Follow Depth Chart, and only put 9 players in the game to make it work.
This is not the case, since, as I said, I have accomplished it before without doing either of those things. Also, if such things are necessary, they should be documented somewhere.
But let's assume that this is true, then. If I must use SFDC, do I have to then set players at every position in order to not accidentally forfeit? Or will the AI fill in the gaps if I leave anything blank?