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Rotation for Training

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23819.1
Date: 4/10/2008 3:59:55 PM
Overall Posts Rated:
2222
Hey there,

I am having some troubles with training my 6 trainees.

So we have 3 games a week. I have 3 trainees on PG and 3 on SG. However i have two important matches a week, so i ll have my A-Team play the most important one, my B-Team (with the A-Team as Subs) and then my C-Team play the friendly for the minutes, however its very hard to make sure they get their 48 mins.. they mostly end up with having 36-44, which is quite annoying.

I play "exactly like set-up" (german version.. so not quite sure what's it called on english). I play this to make sure that 1. the team plays that needs to be playing vs the strong opponant and 2. to make sure those trainees get the minutes they need.. however with the problem, that my C-Players hardly ever get enough minutes..

Do you guys have any way to optimize this? what sub-system do you use? any special rotation set-up?

greets

This Post:
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23819.2 in reply to 23819.1
Date: 4/10/2008 4:17:36 PM
Overall Posts Rated:
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I cannot help you, I just wanted to thank you for asking this. I also want to know if it is beneficial to have an A, B, and C team

From: Wixix

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23819.3 in reply to 23819.1
Date: 4/10/2008 5:15:54 PM
Overall Posts Rated:
3636
It is mostly impossible to divide minutes between players so everyone gets 48 minutes... I also have 4 who train fully and two who train as much as they can (about 30-45 minutes)... sometimes you can make 5 players train fully, but this is a sort of maximum for training two positions... so nobody can help you with training all of them, nobody knows :)

From: Trendon

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23819.4 in reply to 23819.3
Date: 4/10/2008 5:21:06 PM
Overall Posts Rated:
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So, the goal is 48 minutes, give or take? Now, if this is spread across two positions, how does that work?

This Post:
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23819.5 in reply to 23819.1
Date: 4/10/2008 5:31:18 PM
Overall Posts Rated:
1919
Purely for training purposes, the best way to spread the minutes is as follows (assuming Game1 is harder than Game 2 - switch them if Game 2 is harder):

Game 1: Start A-Team, Subs are C-Team
Game 2: Start B-Team, Subs are A-Team
Scrimmage: Start C-Team, sub B-Team

That is what I have been doing. You may have to balance it out to where your best 2 players are not on the A-team, but one is on the a-team, and the second best on the b-team.

This Post:
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23819.6 in reply to 23819.5
Date: 4/10/2008 5:40:57 PM
Overall Posts Rated:
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Fantastic. Thanks.

And the goal is 48-75 minutes I gather?

This Post:
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23819.7 in reply to 23819.5
Date: 4/10/2008 5:52:59 PM
Overall Posts Rated:
2222
sounds quite good... only thing is my C-Team is like really shit :)
ah well, once i have this team sorted out a little bit and everyone on a decent level its gonna be more about having a very good team and a ok team, not a good team and a shit team :)

and yes, i wouldnt go over 70 minutes tbh.. i've noticed massive differences

This Post:
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23819.8 in reply to 23819.7
Date: 4/10/2008 6:58:23 PM
Overall Posts Rated:
1919
If your C-team is really bad, they won't play too much when the A-team is starting (maybe 10 minutes), which shouldn't hurt your team too much. Of course, in blowouts they will play a lot more.

This Post:
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23819.9 in reply to 23819.7
Date: 4/11/2008 3:46:51 AM
Overall Posts Rated:
959959
if your c team is like (not very good), i would looking forward that the a and b team would get full training and the c ones gets the rest :)

When i was training PG/SG i got 5 trainees and one SF who gets some garbage minutes(betwenn 10-40 minutes), to give 5 trainees full training is much easier to handle then 6 and so i could manage that my strongest trainees get full training.

please use appropriate language...

Last edited by Superfly Guy at 4/11/2008 4:18:53 AM