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First Thread...Ever

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241049.1
Date: 4/27/2013 12:51:31 AM
Overall Posts Rated:
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What's going on BuzzerBeater fanatics? This post will mark my first thread post in the BuzzerBeater forums...ever. I honestly have nothing of real value to say. I am the proud new owner of a middle-of-the-road franchise, and am looking forward to making a few key changes and finishing this season strong. Advice from anyone willing to lend it is always welcome. Thanks, and good luck to all of your teams.

This Post:
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241049.2 in reply to 241049.1
Date: 4/30/2013 7:37:16 PM
Overall Posts Rated:
44
If you need any help with training, minutes, tactics, scouting, ect. You can always ask me. I played this game before and got into Division 3 before I quit. I know the ins and outs of this game pretty well.

This Post:
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241049.3 in reply to 241049.2
Date: 5/4/2013 5:00:47 PM
Overall Posts Rated:
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i just came back 2. made it 2 d4 before i left. quick question. with this new shot blocking thing being inserted into the bb game engine how will that effect the game. does that mean more blocked shots or that 2-3 zone will be more effctive. could that also mean that inside d is more effective?

From: sd16

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241049.4 in reply to 241049.3
Date: 5/4/2013 5:16:44 PM
Overall Posts Rated:
88
I say yes to all your questions

This Post:
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241049.5 in reply to 241049.3
Date: 5/4/2013 9:49:39 PM
Overall Posts Rated:
44
It's hard to tell until we actually get top play with it. From what I've read it will make inside defense either more dependent on shot blocking or add on to the inside defense and alter or block certain types of inside shots. I think it's the second of the two.

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241049.6 in reply to 241049.5
Date: 5/8/2013 4:53:47 PM
Overall Posts Rated:
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Oh this thing affects me a lot because i like to go LI offense

This Post:
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241049.7 in reply to 241049.3
Date: 5/14/2013 12:39:18 AM
Overall Posts Rated:
7878
from what i can tell LI is slightly less effective, but there isn't enough data to suggest that SB does anything more than defend contested shots better. Think of it this way.

First, lets assume a player takes 25 inside shots a game randomly in some crazy LI offense. With his decent shooting ability, you need a decent ID to contest a lot of those shots. If you have a 2 or 3 ID big with 10 SB, then you might get 7 contest shots and 18 open shots, so that 10 SB is still only going to be of any value on less than 40% of the total shots defended. It really only thwarts the percentage of contested shots.

If you can get a guy with 10 ID 10 SB in D.V, or 17/17 in D.II, it might be something of merit (shutting down more than 50% of the open shots, and then blocking a lot of contested lowering the contested make rate from 30% to 10-15%), but right now the cost of each point of SB to a players cap and their salary is far too expensive.

If i went over your head, go watch a replay of a game. when it says guarded closesly or something along those lines, it's a contested shot. Other times a player has plenty of space, resulting in an uncontested shot. on all but 3pt shots, uncontested result in a higher make rate. If that still doesn't make sense, then just know that SB doesn't mean much until you see them reduce the cap hit significantly on SB.

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241049.8 in reply to 241049.7
Date: 5/15/2013 3:52:44 AM
Overall Posts Rated:
44
How can you back up this theory? There have been a handful of games and unless you went in overdrive and analysed a good 100+ games, you can not really get a feel for what this change is going to bring. Why would they change part of the engine and say they need to boost SB's importance to improve it so minimally? SB wouldn't be any better than before. You're also under the assumption that SB doesn't have an effect on players when they aren't "contested shots" said via the gamefeed. Are we 100% sure those are the only contested shots, how do we know that "intimidation" doesn't come into play when you're playing somebody who has very good SB or that their stats won't be skewed once they do get blocked thus putting more importance on blocking. There are numerous ways they could go with the GE change, I understand you're proposing what you think and I don't mean to be a complete A-hole but just remember to tell people to take your advice with a grain of salt when you're giving a theory. Somebody might come by, read this, then be on their merry way and SB could all of a sudden be the most important stat. Not to mention most of the games that we've analysed aren't players that are of any caliber (scrimmage teams) so any data we do collect is also skewed in the favor of crappy player builds usually.

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241049.9 in reply to 241049.8
Date: 5/15/2013 11:00:53 PM
Overall Posts Rated:
7878
Given that we know that the cost per pop hasn't changed, you'll still end up with a highly inflated salary on any player you stack SB on.

When there's a salary reduction, the validity of stacking SB might get there. But thats not me proposing that it isn't viable, thats me telling you that it simply isn't viable even after the improvements to the talent. It simply isn't going anywhere, much for the same reason that teams aspiring for less than NT talent dont stack much into passing on certain players. It just costs too much on top of the overall skill point total.

Also, intimidation pre-change was not part of the process. the US offsite folks tracked thousands and thousands of games.

From: sd16
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241049.10 in reply to 241049.9
Date: 5/16/2013 4:26:20 PM
Overall Posts Rated:
88
My team will win it all this season I promise

From: ToddPowers

To: sd16
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241049.11 in reply to 241049.10
Date: 5/16/2013 10:02:38 PM
Overall Posts Rated:
255255
You better... lol. It's about time!