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Suggestions > Reduce in a half the injured salary
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Reduce in a half the injured salary
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brian (1)
TerFu (1)
Elmacca (1)
GM-Perpete (1)
grullo (10)
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yodabig (1)
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Kumiko (CAN U21) (1)
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From:
Kumiko (CAN U21)
To:
grullo
This Post:
0
241459.6
in reply to
241459.5
Date: 5/8/2013 9:00:37 PM
Overall Posts Rated:
774
Agreed. Instead of # of weeks per injury maybe # of games. But, I don't see a change coming here.
If you remember me, then I don't care if everyone else forgets.
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From:
yodabig
To:
grullo
This Post:
1
241459.7
in reply to
241459.1
Date: 5/13/2013 3:41:24 AM
Overall Posts Rated:
1465
But when your $200,000 player gets injured in game two of the finals and you lose instead of winning it costs you the $1,000,000 promotion money even if it is only an in game injury. In the big leagues there are random things that cost you a fortune. It is what makes the game exciting (and frustrating). There was an Aussie division II team battling for a championship a few seasons ago who had four of their five starters injured, it sucks but it happens. When I first reached division II I spent $2,500,000 on a superstud big man and he spent a total of three minutes above respectable game shape for the season due to constant injures.
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From:
Whitebeard
This Post:
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241459.9
in reply to
241459.8
Date: 5/13/2013 5:05:56 AM
Overall Posts Rated:
289
Personally I've always thought playing injured players would make the game interesting. You would have to pay for injections and stuff to allow for the player to play. A 1 week injury player will play at 80% of ability, 2 week at 60%, 3 week at 40%, 4 week at 20% and 5 week at 0%. However if you play your player it could stall their come back from injury. Problem is that this would need a a tweak in the game.
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From:
Elmacca
To:
grullo
This Post:
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241459.10
in reply to
241459.8
Date: 5/14/2013 3:40:44 AM
Overall Posts Rated:
387
what level doctor do you have?
That's your insurance policy.
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