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Improved Scrimmages

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24281.2 in reply to 24281.1
Date: 4/14/2008 12:32:52 AM
Overall Posts Rated:
303303
I don't think you'll see a situation where minutes for a player can be virtually predetermined before a game starts.

I think the BBs do want to see an element of difficulty in training.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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24281.3 in reply to 24281.1
Date: 4/14/2008 12:41:35 AM
Overall Posts Rated:
44
Maybe there should be some thought in changing the role of scrimmages instead of simply dialing in the amount of minutes you want.

Consider if you were training PG/SG. So you're simply going to pick some combinations that maximize your training at those two positions. You might pick the other players to maintain the game shape. But other than going through the effort of finding a scrimmage opponent, it is simply a training exercise. The only reason to check the game is in case of injuries or a player fouls out.

This Post:
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24281.5 in reply to 24281.4
Date: 4/14/2008 1:59:52 AM
Overall Posts Rated:
303303
I don't think you'll see a situation where minutes for a player can be virtually predetermined before a game starts.

I think the BBs do want to see an element of difficulty in training.

The problem is that the degree of difficulty right now is near to impossible. A starter is supposed to get ~35 minutes, though through a combination of a blowout and foul trouble he can get as little as 10. It is too big a swing for something which is completely random. There is also no way to correct for this, since it's the last game of the week.

The repercussions of having messy training is that it is harming people's ability to supply quality players on the market. If you train 2 positions, you probably want to retain 2 starters and 2 backups for your team. This means you really have 1 player to sell (or 2 if you choose to give them less than optimal training per week, which means they train slower). Will there be enough players circulating around in the long run? I am not completely sure.


I do think that training ties into the overall economic strategy of the BB team.

I'm not even going to begin to speculate as to what the long term strategy is, but I can assure you that everything the BB team does, however minute, is done with an eye on how it will affect the economy.

It's possible that the BBs want training this way to keep players from training to extremely high levels. I don't know, but if they do make a change, it will be for the long-term benefit of the economy.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
24281.7 in reply to 24281.4
Date: 4/14/2008 6:05:52 AM
Overall Posts Rated:
2222
The repercussions of having messy training is that it is harming people's ability to supply quality players on the market. If you train 2 positions, you probably want to retain 2 starters and 2 backups for your team. This means you really have 1 player to sell (or 2 if you choose to give them less than optimal training per week, which means they train slower). Will there be enough players circulating around in the long run? I am not completely sure.


And this maybe will help us to avoid too many Divines in Market as much as possible...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
00
24281.9 in reply to 24281.1
Date: 4/15/2008 2:16:46 AM
Overall Posts Rated:
959959
I won't change anything which make it attractive to loose in the national Cup. Also i could imagine, that some guys play in their friendly to win, because i got games like that with friends in a similiar game and maybe and i think one scrimmage like that at the beginning of this season.

What i like to see is a chanche of the blow out rule for all game, so that the coach don't let the 1st backups play but try to spare the minutes average - so when a starter got big foultrouble and less minutes he would come late in the game on court instead oof letting the backup staying on court.
So the minutes becomes a little bit more predictable, but their are no advances in friendly and you also have a kick in viewing a game and hoping your minute calculation is right.

This Post:
00
24281.11 in reply to 24281.10
Date: 4/15/2008 2:34:08 AM
Overall Posts Rated:
959959
but i i see a game who i could win, i want things like foul trouble(especially at the oppponent) in it :)

And all the away games @botarena don't bring money ;) And home games me - forget it^^