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Suggestions > Limit the nuber of foreign players

Limit the nuber of foreign players

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This Post:
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250569.1
Date: 11/3/2013 10:16:17 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Idea is simple, to limit the number of foreign players a team can have. Like in Trophy Manager(football sim), maybe it's better to limit the number of players you can dress for the game.

I think an optimal number could be 5. That way you could still start a foreign team, but at least you would have to have backups from your own nation. And it would make the transition period easy.

- It would help the problem of tanking in micronations, they would at least need 3-4 top tier national players to compete in B3. It might weigh the scales too much though, in favor of large nation teams.

- I believe it could help keeping the active users around. It would force teams to build around national stars, which might get them more emotionally attached. I've only recently started playing the game, but trading players often, and changing your team probably makes the game experience somewhat robotic. Aside from these national players, teams would probably have one or two foreign players, who would stay in the team long term. Basically, it would force teams to make a core and build around it, which would keep them (more) attached to the game.

- On a bad side, it might make the price of micronation stars more volatile. Micronation teams might sometimes be forced to overpay, which would lead to abuse.

This Post:
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250569.2 in reply to 250569.1
Date: 11/4/2013 9:05:18 AM
Overall Posts Rated:
329329
I kind of like this because it improves the benefits of training, but it would be such a disadvantage for the teams in micronations.

This Post:
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250569.3 in reply to 250569.2
Date: 11/4/2013 12:51:29 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Well, I'm not sure either how much of a disadvantage. Currently, micro teams have an advantage. Would the change affect them too much? Not much? Just about right?

With the proposed number of 5 players, they would still be able to field a normal starting lineup. Maybe 6 or 7 instead?

Since you only need a rotation of 8-9 players, I think 5 is quite a nice number to do this. You could still have a 6-th foreign trainee for example, but 5 players could play in a single B3/league match.

This Post:
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250569.4 in reply to 250569.3
Date: 11/4/2013 12:56:22 PM
Overall Posts Rated:
329329
It's hard to tell what amount would be the best.
Another idea is that maybe team's could have as many foreign players as they want, but they'd have to have at least 5 native players. This would also limit forfeits.

This Post:
00
250569.5 in reply to 250569.4
Date: 11/5/2013 7:06:21 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Good idea, but still ineffective. Teams can still buy 5 3k players, and just leave them in the roster. Another twist to it, we could make mandatory 3-5 national players dressed for the game. Again, bad players would get DNP anyway

This Post:
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250569.6 in reply to 250569.3
Date: 11/18/2013 10:36:08 AM
Overall Posts Rated:
6060
Why do 'we' have an advantage? Because the TV Contract (and I think merchandise too) is considerably lower in our leagues? Or because the cup finishes earlier and we get less cash because of that?

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250569.7 in reply to 250569.6
Date: 11/18/2013 12:22:46 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Just tanking. It's possible to tank and bank vast amounts of money in micronations. You can simply hang around the salary floor and float in the league. While in large nations, there is always a bunch of new hungry teams breathing on your neck.

I'm in my second season, still incomplete arena, and already cashing in 250k weekly.

Venomous Scorpions and this year's San Felipe are classic examples.

This Post:
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250569.8 in reply to 250569.3
Date: 11/23/2013 8:35:54 AM
Overall Posts Rated:
211211
how are we(the micronation teams) not at a disadvantage with that..i mean there are so few good players from our home country so we have to rely on the TL to make ourselves stronger.if you ask me to train then let me ask you that how can you train more than 2(or at most 3) players to compete at highest levels while the teams of so called powerhouses can go to the TL and buy local players then I would laugh at that.


This Post:
00
250569.9 in reply to 250569.8
Date: 11/23/2013 10:26:12 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Well, we are at a disadvantage with this. Then again, we have an advantage in quickly developing our teams, you have promoted to the first league, after your first full season. New teams in largest nations take calendar years to achieve that. also, we can tank money easily, which is key to winning B3, for example. See Venomous Scorpions and most likely San Felipe this year.

Also, I have left the number of players up for discussion. I suggested 5, that way, you would only need 2-3 national players to compete, even in B3, since teams usually use 7-8 players rotation. Maybe 6 or 7 would make it easier for the start?

Anyway, this is just a suggestion, we should try to evaluate the possible effects. I believe that they wouldn't be as harsh as it first may seem.

This Post:
00
250569.10 in reply to 250569.9
Date: 11/23/2013 10:37:41 AM
Overall Posts Rated:
211211
yea I understand that it took me only 1 season to make it to the top league,but i defeated 3 teams which were much older and stronger than me to make it to the IPBL.in general micronation teams have this advantage.
but then we also have to pay for that.i mean with my current roster I am losing close to 50k a week.the TV contract is low and consequently we cant have massive rosters.
one thing to curb the micronation problem could be to combine some micronations into one big nation(or whatever you want to call it) so that the total teams would be close to lets say 200+.(i think this was suggested by wolph)
sorry but the limit on the foreign players is something that I am not in favor of.

This Post:
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250569.11 in reply to 250569.10
Date: 11/23/2013 10:58:32 AM
Overall Posts Rated:
13621362
i defeated 3 teams which were much older and stronger than me to make it to the IPBL.


Great job!

Sorry it was just funny, back on topic, the biggest problem would be draft pool in micronations is very limited, so high potential playeres are scarce. I dont think this is the road to leveling the play at b3.