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Suggestions > drawing up plays

drawing up plays

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This Post:
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255744.1
Date: 3/14/2014 8:51:28 AM
Overall Posts Rated:
766766
A guy posted this in the Minor Suggestions thread, i thought it was worthwhile linking to a new post and discussing there.

From: Barak Manager
Original post: (202503.751)

hi.
I would like to hear your opinion about my
idea: Add opportunity to draw play - calls.
I think that can help a lot....


Now this quite intrigued me - the idea that you could expand on the 'look inside' theory and have more detailed plays, which, are directly focused around specific players in your lineup.
Im not quite sure about how it would be implemented. Whether or not you would draw specific players, or perhaps just have more specific options for the current offensive players
eg: Low post - which player would you have preference for - C or PF?

not sure, anyone want to give some input?

This Post:
11
255744.2 in reply to 255744.1
Date: 3/14/2014 11:16:43 PM
Overall Posts Rated:
4848
Or just have a player you can look at more, like a primary scoring option.

This Post:
00
255744.3 in reply to 255744.2
Date: 3/15/2014 3:22:04 AM
Overall Posts Rated:
766766
yer a little bit like that.

It is sort of implimented already - when u play patient u know ur best offensive player is going to shoot a lot

when u play inside isloation, its ur best inside player and vice versa for outside isolation.


maybe they could have it so you can draw up a 'standard play' and this is used immediately after time-outs, or to win the game, etc.


This Post:
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255744.4 in reply to 255744.3
Date: 3/15/2014 7:22:06 AM
Overall Posts Rated:
323323
Inside and Outside Isolation doesn't work.
It doesn't make sense,your PG/SG are taking as much shots as the big men.

This Post:
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255744.6 in reply to 255744.4
Date: 3/15/2014 8:49:16 AM
Overall Posts Rated:
766766
yer i havent found that to be the case at all with Inside Isolation.



This Post:
11
255744.7 in reply to 255744.1
Date: 3/16/2014 11:44:41 AM
Overall Posts Rated:
1111
I really like this idea. But maybe instead of Low Post=C you could have the game strategy of Low Post, and have a kind of drawing board where you could draw lines to create plays. The complexity of the plays would vary on the amount of experience a player has i.e. a rookie would only be able to run the most basic plays while a 30 year old with tremendous experience could run a play that is extremely complex. being able to draw up your own plays and having to think about who could actually do the plays would add a great amount of interest to the already good strategy side of this game. +1

This Post:
00
255744.8 in reply to 255744.7
Date: 3/16/2014 12:09:25 PM
Overall Posts Rated:
4242
I think that your idea is too complex, and it requires too much work to implement, but something similar to Coach Regans suggestion shouldnt be that hard to implement, and it would be great addition to game...

And another thing about those isolations: They arent broken, we just dont know how to use them. One of the main reasons why am I thinking about getting a second team in Utopia, is to try to work out what kind of team you need to have to play them successfully. I believe that if I manage to understand them, that can be a huge advantage to my team here...

This Post:
11
255744.9 in reply to 255744.7
Date: 3/17/2014 1:16:48 AM
Overall Posts Rated:
766766
i have to admit, i did think of this as well. and whilst it would be cool, i struggled to work out how to implement it in BB.

i like ur extension of the idea though with the experience component

I think the 'drawing play's idea, to the extent that you are describing, would be great fun - but i also think that the way this would be implemented would need to be a staggered approach - maybe provide the managers witha 'play-list' of plays that are applicable to each offesnive option (eg: Low post has play list of 4 different plays - This used to be in NBA Live 2004 or 05 i seem to recall).

and you could set ur primary and secondary option for those plays.

it could lead to a few things, it means ur guys would run preferred plays, but that would also mean that ur team might lose more, because those plays would not be the best option for ur team. This would lead to some interesting discovery of the game though, AND also the associated 'defensive' capabilities to beat certain plays.

also - the plays should really mirror current game engine execution. no need to change the game engine, just match the current game-engine execution with the appropriate play.




This Post:
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255744.10 in reply to 255744.9
Date: 3/17/2014 3:22:52 PM
Overall Posts Rated:
1111
yeah, thats a good idea. mine was very complex, though fun. yours would work a lot better and you could maybe set a preferred play to run and have backups in case that wasn't the best play for a situation. I really like this idea because of the way my team's set up. we have good inside guys but i don't run the ball through them because i have better outside guys. this idea would allow me to insert a section of plays for the outside guys and for the inside guys so that they would actually do something.

This Post:
11
255744.11 in reply to 255744.10
Date: 3/17/2014 10:06:02 PM
Overall Posts Rated:
766766
I think it could eventually become a new way that tactics are set.

I don't have one of the more recent NBALive or NBA2k14 games, but i remember the older ones, as I said, you were able to set a bunch of plays for different 'call a play buttons'.
that was obviously playing it live, so maybe these individual plays become preference plays.

So you could have
PicknRoll 1
PicknRoll 2 (where the differnce between 1 and 2 is perhaps an off the ball/on the ball pick)
Backdoor cut
Swingman 1
Swingman 2

So in that order, you would have those 5 plays as your preferred 'standard offence' plays. Maybe assign a percntage of how many times you want the offense to try that play.

So run PicknRolls 50% of the time.

Not sure. The game engine probably doesn't work quite like this, so the plays that get drawn up would have to reflective of the current game engine.
"Player X finds Player Y wide open near the Freethrow line" - What play is that?

So yer, unfortunately, the 'playbook' would have to be reminiscent of the current game engine 'plays' which - I could almost guarantee, do not involve off the ball screen's, or baseline cutting/swing etc.

But still, its a novel idea - ill think about it some more, see how it could be implemented without having massive game engine changes.