Hi there.
I've been playing BB for a long time, and I love this game, but I feel that the staff system could be improved.
I think that the current system is basic and it does not simulate the reality...
So in the current system we have 3 variables: skill level (not variable), special skill (not variable)l and salary (updated weekly).
I propose an improved system with 4 variables: skill level (upgradable with money); special skills; salary (updated seasonally) experience (variable over time)
Skill Level - Staff skills evolution is zero... Although the salaries grow every week, skills level stays the same! In real life tactical, medical and marketing skills can be perfected over time with studies, so why not create a system that this could be possible? In the current syatem if I want a better skilled coach, I have to contract a new coach, so why can't I have the same coach and make him better? I propose that in an exchange for an amount of money the coach/medic/PR managers can upgrade their skills level. In the other side a very good coach if doesn't updates his knowledge he becomes obselete, turning into a mediocre coach.
Special skills - I think this should remain as it is in the current system.
Salary - The thing I really don't like in BB is the weekly updates of staff salaries... I understand that the goal is to have a dynamic staff market, but this is unrealistic and makes very hard to make a season budget, because is hard to calculate the evolution over the season. What about making seasonal salaries updates like the players?
Experience - In the real world coaches and other staff becomes more experienced with practice, so why only players gain experience? Experienced coaches train more effectively than non experience, doctors can heal players faster as they become more experienced and PR managers become better using with their PR skills.
So what you think of the current staff system, and what you think that could be done to improve the system?