I created this thread to give us the opportunity to discuss, hopefully along with the developers the current state of Game Shape (GS) in the game and the power of GS training.
Currently, I think that GS training is overpowered and makes the game extremely unbalanced.
Before moving to my arguments, I want to mention two things: A balanced game should ensure that most of the regular paths a player could follow leads to the goal. BB offers many solutions for a team's growth: For example, one can buy a bunch of skilled players while another one can train youngsters. Both solutions can make one's team more powerful and they both have pros and cons. One particular difference between those two ways is that the manager who's training cannot use GS training too often or his training will become very slow and ineffective.
The other thing I want to mention is that GS, as we all know, is very powerful: Basically, it's a multiplier for our players' skills. A player with 14 JS and 9 GS is way better than a player with 14 JS and 7 GS who's way better than a player with 14 JS and 5 GS. We all need to have it as high as possible in our players.
So, let's see an example to see why GS training is overpowered, talk about that and think about possible solutions:
Here are last week's (5th Sept - 11th Sept) minutes from a team of my league (Data from
buzzer-manager.com - I'm sorry for the small fonts but BB forums are very restrictive regarding images):
(http://i.imgur.com/im7i6Eq.jpg)As you can see, 4 players played 96 minutes, way too many for all we know, 1 player played 72 minutes, another 1 played 24 minutes and 3 scrubs didn't play at all. What would you think it should have happened? A seasoned BB manager would claim that at least 3 of 4 players that played 96 minutes should experience a GS drop. Did they?
Here are this week's GS from the same team. Sorted by salaries, you won't have any problem to see the changes:
(http://i.imgur.com/sKKxfcZ.jpg)So, let's see... 3 out of 4 players that played 96 minutes
POPPED in GS. The 86k guy is the only one that remained the same (well, a little less because he lost some DMI).
No player dropped in GS! The 72 minutes guy went from 6 to 8 and only the guys that played from 0 to 24 minutes experienced drops.
I think we all can safely assume that this manager used GS training.
This is not the first time that I notice this happening. I've already written some things in various threads but this is the first time to see that in such an extent. One manager used his best players for 96 minutes in a week and the game says "it's ok as long as use train Game Shape".
One theory I have for this happening is that this season's changes mess GS up. BB devs announced that starting this season, high Stamina players can play more minutes than usual and not suffer GS drops. Also, they announced that GS training was toned down (we don't know by how much).
This leads me believing that a high Stamina player gets two advantages instead of one: He can play a lot of minutes and not suffer GS drops and plus when trained in GS, he can also enjoy the benefits! While the devs changed GS attitude for high Stamina players and didn't change the effect of GS training towards these players. I think this is the case here, of course I can't prove it because I don't know their skills.
Another example is my PG's minutes this season. They are not great, but I try to manage the using the 61-70 minutes "rule" we have for GS. So he has played: 61, 60, 66, 67, 95, 71, 48 (ASG week), 59, 64 minutes. He never reached 9 GS all season. I'm not using GS training at all.
All these make me claim that GS training is overpowered and makes the game extremely unbalanced. A manager who doesn't even care to manage his minutes gets a reward while others who don't use GS training but break their heads to figure out optimal minutes don't.
Possible solutions in next post.
Last edited by Villagkouras at 9/12/2014 10:42:41 AM