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New daytrading rules (thread closed)

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264414.4 in reply to 264414.3
Date: 10/23/2014 4:35:46 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13801380
I think Trainerman has a real valid point, I do think auction times affect the price of players. If we can eliminate the influence of auction time, I think prices will be more stable and less profit can be made by daytrading.

For example, with the auto-bid suggestion, more managers will be able to bid on players that will be sold when fewer people are online. Normally, those players will go below market value (on average) because there are less users online. If everyone can bid on those players, those prices will rise so no profit can be made of them by daytrading. At the same time, there should be less bidding wars because there are more players available to you.

I'm not saying it's a good suggestion, but it does address some problems.

From: Trikster

This Post:
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264414.6 in reply to 264414.5
Date: 10/23/2014 4:57:23 AM
Overall Posts Rated:
485485
As another person in a timezone where not many players on the TL end, it would make the game much fairer and enjoyable if we had autobid

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This Post:
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264414.8 in reply to 264414.6
Date: 10/23/2014 5:23:39 AM
Overall Posts Rated:
14901490
I will always agree with anyone who wants autobids!

This Post:
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264414.9 in reply to 264414.8
Date: 10/23/2014 5:41:25 AM
Overall Posts Rated:
14901490
Also those top managers who bought 20 players apiece just last week will be pleased by this :)

This Post:
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264414.11 in reply to 264414.10
Date: 10/23/2014 7:12:14 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13801380
I think they look at the number of people negatively affected by a change and the number of people that are positively affected. If without change, 100 people leave the game because they can't stand those GS training teams, it might be better to change that GS training and have 20 people leave because of the change (if leaving players is your way to determine the desirability of a change).