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Suggestions > Why not Player Progression for Non-Trained Players

Why not Player Progression for Non-Trained Players

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270987.1
Date: 6/14/2015 12:13:24 PM
Overall Posts Rated:
5050
Hi,

I've been in this game since Season 4 and the last 3 or 4 years of my life has changed so much that it makes it harder and harder for me to keep checking in on my team. One of the features that I've always had somewhat of a minor issue with was how the training system works. Right now, if we want to train our players, we have to take a dedicated approach to training one or two positions at a time which leaves many of our players untrained and at times, unchanged from when they first enter the league because they entered at a time when I would still be focusing on training my primary and the newbie was out of position.

Thankfully the new training system implemented has helped alleviate this issue making training more fun and strategic.

Still, how difficult would it be to implement a system where skills for all players are developed as they receive playing time without you ever giving them that dedicated attention? Obviously, dedicated training should equate to faster progression, but if those players that are not receiving the dedicated training still saw some progression throughout their career in some of their skill sets? Right now these non-training players can still see progression in the form of experience, but if you point guard that has avg'd 25-min/game over 60 games but had not been included in the training plan for your bigs, I think it would be nice to see them receive a pop in passing, shooting, or something that improved their value.

I know we see them lose their skill sets as they age but those young players should still see small improvements as they play their minutes (potential should play a factor, too).

Of course, I could be way off on this and it's already happening and I just hadn't noticed. Correct me if I'm wrong. My apologies if anything I said above is confusing, also.

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270987.2 in reply to 270987.1
Date: 6/14/2015 1:21:19 PM
Overall Posts Rated:
137137
training is based on Potentials and Position or the tactic of choice.

there is a player cap based on potentials based on those rating he train faster than the next one with lower potential rating. The key is find one in the middle or higher if you like.. There is a chart on this in the starting guide. you should write it down. it will be faster or you to reference for later use in training.

There's a thing called cross training. which means another skill will pop in players from the direct skill trained. you can only train 3 main players, The key is to train 2 in the main and 1 for the bench. Does this make sense. depending on the tactic you want to would train also.

You can get a good expensive bench or starters like that. The key to start is to play your youth, have a small team, no 10 man roster maybe 6 man roster. Some will go for 7-8 man roster as a insurance policy. You don't want the bench to play if your training to start. You don't have to tank or nothing like you can still compete .. Its take time.

but most importantly take written notes on the builds and look at the market in player skills , understand the type of player your looking at(tactically) , once you can do this you can build better, not just player wise but tactically which I outright faster and a huge money saver or maker . And some times you will need to buy it ,but don't the break your back doing so( always understand there always tommarrow a better plan and player. Just buy a few skill you need in middle potential youth on the low.. Its like cooking you don't need all the ingredents if you know how to create in another way. Understand the timing to do so. Just like any good menu meal theres timer for it to be done (players do cap)

Also to answer your Question. I dont think they will make training faster. But on the bright side, it possible to make it faster yourself. Training to certain tactic can create training speeds( what I mean by this they develop to perform faster), In some tactics on you don't need everything to perform well , depending on how you do it ,you can get your player in style better and faster. Always keep that in mind. All training speed is the same overall on BB all, but not tactics need the same skill to perform.. Meaning

For example Some create or buy LI/lp player because its easier to do so and faster to make or buy in real time those kind of players. But it not faster than creating paitent or Princeton players out right. A pait or princeton guard is expensive as you go higher in league play but at the same time, you will thank me later. Becuase they will win many games for you because you dont need a good expensive defense to win those 2,in LI/lp player you do. But the kicker is its harder to find those in the market. Also untrained player are mostly bought player, most bought players are capped in the market, unless they are pretty young. as far giving everybody training do team training which is slower and less over all, but it an very effective if your building strong bench to start and buying the starters later on.

Last edited by Mr. Glass at 6/14/2015 1:57:16 PM

From: jv03

This Post:
11
270987.4 in reply to 270987.3
Date: 6/14/2015 10:05:02 PM
Telecasters
III.9
Overall Posts Rated:
101101
Second Team:
Telecasters II
While I somewhat agree, I think this is where experience comes into play. Still, it would be nice if there was some very low level of increases to a player, maybe a pop every 3-4 season based on playing time irregardless of training. Maybe something position based like this:

0.025 increase every week for 48 minutes at each position

PG - PS
SG - JR
SF - JS
PF - IS
C - ID

This would not lead to huge increases but would be logical.

This Post:
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270987.5 in reply to 270987.4
Date: 6/15/2015 12:14:41 AM
Overall Posts Rated:
5050
I appreciate the responses. I definitely wouldn't want it to be a feature to build your team around, but a 22-26 yr old player with good potential (All Star, for example) that is averaging 25 mpg but is not fortunate to part of your training plan because you are focused on training younger bigs with higher ceiling for improvements shod not suffer in the training department. We have to decide to either continue to play them or transfer them. The player is still performing and has high rated nights but is not fortunate to receive the dedicated training. I think all players, even those that are part of the dedicated training, should receive small pops each week and it should be driven by performance, potential, age. These pops should not be enough to build a team but it keeps players from remaining stagnant in the progression department. Again, it should be implemented in a way that does not encourage owners to rely upon as a strategy for building their team, but it should be enough to keep transfer markets alive and interest in the game to continue to flourish. Imagine searching the transfer market for a starter where mpg plays a small part in your decision because you know that player has good chances to still provide solid contributions while not necessarily being tied up in training.

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270987.6 in reply to 270987.1
Date: 6/16/2015 10:01:06 AM
Overall Posts Rated:
16031603
Well there is experience though.

I would like to see a system where players gather XP and progress like in role playing games (upon each new Level you can buy/unlock skills), but such a major overhaul is not doable (is that a word?).

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
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270987.8 in reply to 270987.7
Date: 6/16/2015 10:50:07 AM
Overall Posts Rated:
16031603
Well I once had a Player that played every game until he was like 22 - he was 2 Levels above everyone else of his Age, but I could not see a huge difference in his stats.

The guy was a weird build back then high IS and driving - had plenty of fun with all his dunks

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular