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Suggestions > How about reducing a skill to prop another?

How about reducing a skill to prop another?

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This Post:
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271130.1
Date: 6/22/2015 5:05:45 AM
Overall Posts Rated:
14901490
As the title says. What about boosting training in one skill by sacrificing another? So I want my C to train slightly faster in IS, I may drop his JS. In small doses and based on current training coefficients (so not all skills are made equal given a player's height and elastic effect) of course. This would help repair the damage made by previous trainers or simply by crosstraining and would let people to achieve the builds they want without really adding any speed to training.

Last edited by Lemonshine at 6/22/2015 5:05:54 AM

This Post:
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271130.3 in reply to 271130.2
Date: 6/22/2015 10:13:29 AM
Overall Posts Rated:
14901490
Could be and it sounds terrible, but I think that would be unlikely and besides I'm not advocating a significant effect. Let's say each training session is 1/10th down in one skill and 1/10th gained elsewhere. Maybe just limit it to secondaries. I think people would try to make players more salary efficient like getting rid of rebounding on guards or rebalancing the outside skills of a big man.

Last edited by Lemonshine at 6/22/2015 10:13:53 AM

This Post:
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271130.4 in reply to 271130.1
Date: 6/22/2015 2:31:09 PM
Overall Posts Rated:
26152615
Not a fan of this. I feel like it can be too easily abused and is too involved with the training.

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
This Post:
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271130.5 in reply to 271130.4
Date: 6/23/2015 3:00:42 AM
Overall Posts Rated:
14901490
I think that's a legitimate concern.

Last edited by Lemonshine at 6/23/2015 3:00:52 AM

From: Melo9

This Post:
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271130.6 in reply to 271130.2
Date: 8/3/2015 9:20:25 AM
Overall Posts Rated:
255255
? That was just a negative minded response eheh, why not the oposite?! This could be the solution to those bad trained problems too!
I like this post mainly because experienced users (like me :S) ignore a lot of players when we look at the market, because they are bad trained and get ignored even for having super salaries or for having a lot of passing/jump range compared to driving/jump shot. This hurts even more when your looking at a MVP+ player from your country that you would really use if not that badly trained.
Saying this I guess you can understand the potential of this feature, make some corrections to players to go on your gamestyle. When talking about numbers, something like improving training to 130% speed and -30% on the skill demoted would be awsome!
I'm not considering implemention dificulties on this, and what this would mean on 2nd look...but I like it!